Anyone have an already extracted save they want to post? I was wanting to mess around with the editor, but don't have a save to try it with at this point...thanks!
Anyone have an already extracted save they want to post? I was wanting to mess around with the editor, but don't have a save to try it with at this point...thanks!
There is a demo save file on page 5.
If you don't want to wait, you can try changing your town name with a hex editor. I was able to rename one of my test towns this way. In a brand-new test town, I found a total of 34 instances of the town name ("Craphole"). Note that the town name is stored in 32-bit format, so in the hex editor it will look like ".C.r.a.p.h.o.l.e". Plain old ascii code seems to work okay if you insert a 00 before each ascii code ("Craphole" becomes 0043 0072 0061 0070 0068 006F 006C 0065). For best results, it's probably better to replace the town name with a new name of identical length, though it probably wouldn't hurt things if you shortened the name as long as you included null characters in the blanks (0000 should work, or whatever the terminator character is).
After making the changes to RVFOREST.DAT, load the file into the ACToolkit (disregard any invalid checksum errors) and save the file from there to re-write the checksum, then try loading it up in ACCF.
There's probably more to it, and I don't know the implications of actually changing your town name, but you could give it a shot if you don't want to wait for Virus to implement the feature. Just make sure you backup your data, as always
I didn't try changing the player name, but I presume you could do it the same way as changing the town name.
Warning -- Your mileage may vary, editing the town name via hex editor can be dangerous! Make backups and proceed with caution.
Last edited by Potatamoto; 12-15-2008 at 07:48 PM. Reason: Included DsPet's warning
> ...If you don't want to wait, you can try changing your town name with a hex editor.
This can be dangerous (I'd wait for ACToolkit to support it).
If you have a unique town name (like "Craphole" or "****Town") then the chances of screwing up are small. If you have a common name like "Jet" or "Vegas" or "Treehut" it will be very dangerous.
Where possible, pad out all unicode strings to 18 bytes by filling with 00. That's room for 8 unicode characters with 2 bytes of 00 00 at the end. As mentioned the Unicode characters are stored with the first byte (high byte) of 0 for ANSI characters.
As always, keep a backup!
I already changed my town name. Thanks, Potatamoto.
95DC 'not used' (music)
95E0 'not used' (music)
95E4 'not used' (music)
C244 'moth orchid'
C81C 'not used' Shadow (invisible chair)
C820 'not used' Moving boxes
C824 'not used' Long moving boxes
C828 'not used' Small boxes
Currently those don't exist in the Toolkits list, and would be awesome to get in there.
They are broken version of regular songs lol. Like regular songs with skipping or missing parts etc.
For all the Noobs out there http://tinyurl.com/683wwm please learn something today.