Page 16 of 127 FirstFirst ... 614151617182666116 ... LastLast
Results 151 to 160 of 1263

Thread: ACToolkit v1.3 For Windows & v1.0 For Mac OS X

  1. #151
    Member Brownie's Avatar
    Join Date
    Jan 2008
    Location
    I currently live in Florida.
    Posts
    179

    Default

    they can,but unlike acww the game camara wont go as far to he right or left, onl untill u c the edges of the regular walls. the difference with no walls is like barely nything

  2. #152

    Default

    You can walk anywhere as well as others (I have already tested all the acre stuff online) Gatehouse can be anywhere I already moved it to the lower half of my map before acre editing was out. If you walk on the side of the map (barriers) then the camera won't go out with you so you can't see yourself.

    I have done a few saves already a fully lowered map a fully raised map and some more all works great .

    Now the map editor needs to show how many spaces each building takes up .
    Last edited by Riku98523; 11-30-2008 at 10:39 PM.
    For all the Noobs out there http://tinyurl.com/683wwm please learn something today.

  3. #153

    Default

    Beta 4 is up. You can now disable the background too.

  4. #154

    Default

    Virus any chance it can show how many spaces buildings take up, or does the code for buildings make that hard?
    For all the Noobs out there http://tinyurl.com/683wwm please learn something today.

  5. #155

    Default

    I plan on adding that in a future version (hopefully v1.0 final). I will have to manually count how many spaces each building takes up.

    If anyone wants to help out, in the editor, place items in the spaces that the building takes up and take a screenshot of that acre.

  6. #156

    Talking grass

    is there a way to regrow grass where a house was or where a path wore down...? also how do i move the bricks from under the stores with the stores? I moved nooks but not the ground under the store.. now the house is repositioned but the ground is left where it was and its obvious i moved it
    Last edited by XAlucarDX454; 12-01-2008 at 12:19 AM.

  7. #157

    Default

    The cobblestone is part of the acre, so you will need to use the acre editor to fix that. I heard grass will grow back overtime, but I don't know if that is true or not.

  8. #158

    Default

    If the grass does grow back we might see a WiiRD cheat pretty soon. Ill try and find out if it does and if so Ill look for it.
    For all the Noobs out there http://tinyurl.com/683wwm please learn something today.

  9. #159

    Question ok...

    now i moved nook near able but the able acre in map editor is a normal acre even though there is cobblestone... i made the old nook acre a normal acre but cobblestone still resides... i than changed the normal acre to the new nook acre but it didnt auto detect where nook was and nothing changed...

  10. #160

    Default

    The editor does not show if there is stone or not. Copy an acre you know doesn't have stone onto the acre with stone.
    For all the Noobs out there http://tinyurl.com/683wwm please learn something today.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •