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Thread: ACToolkit v1.3 For Windows & v1.0 For Mac OS X

  1. #1001

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    Quote Originally Posted by Vash View Post
    I are not Virus.
    xD WOW! I feel stupid... xD I wasnt paying attention...

  2. #1002

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    Looking forward to the release, any estimation days, weeks, months, years?

  3. #1003

    Default Nooks options

    I had an idea I'd love to see in AC Toolkit 1.3 if possible.

    We have something to edit what's inside the nooks shop. Is it possible to have something to let us pick WHICH nooks shop we have? So we can pick from the 4?

    I would love to see this implemented. Any thoughts on this?

  4. #1004

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    Quote Originally Posted by Bacontube View Post
    I had an idea I'd love to see in AC Toolkit 1.3 if possible.

    We have something to edit what's inside the nooks shop. Is it possible to have something to let us pick WHICH nooks shop we have? So we can pick from the 4?

    I would love to see this implemented. Any thoughts on this?
    I think he tried it but It was almost impossible to do.
    Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
    Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8

  5. #1005

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    ee1vv2aa3nn4:
    I'll try getting v1.3 out sometime within the next week.

    Duchess:
    v1.3 includes a feature to import and export town layouts, which includes grass, buildings, and items.

    Bacontube:
    I will look into adding this feature. No guarantees, though.
    Edit: Got it.

  6. The Following 2 Users Say Thank You to Virus For This Useful Post:


  7. #1006

    Default

    Quote Originally Posted by Bacontube View Post
    I had an idea I'd love to see in AC Toolkit 1.3 if possible.

    We have something to edit what's inside the nooks shop. Is it possible to have something to let us pick WHICH nooks shop we have? So we can pick from the 4?

    I would love to see this implemented. Any thoughts on this?
    Yea this would pretty much make actoolkit complete that would be a great feature, thank you for the update Virus

  8. #1007

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    Quote Originally Posted by Virus View Post
    ee1vv2aa3nn4:
    I'll try getting v1.3 out sometime within the next week.

    Duchess:
    v1.3 includes a feature to import and export town layouts, which includes grass, buildings, and items.

    Bacontube:
    I will look into adding this feature. No guarantees, though.
    It's awesome of you to consider it. It'd definately be a massive help to me, and I'm sure others. Thank you very much Virus.

  9. #1008

    Default

    Quote Originally Posted by Virus View Post
    Duchess:
    v1.3 includes a feature to import and export town layouts, which includes grass, buildings, and items.

    I did read that, I promise; I wasn't sure if that meant that flowers were included (if flowers were considered 'items' or whatnot).

    Thanks, I'm excited to hear it!

  10. #1009

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    hey Virus thats one creepy avatar you got there <_>

    and i would really like a face editor for the player, but thats kinda hard isnt it? i mean not the eyes swap, but a way to edit the bit maps o nthe afce like on the Animaltoolkit

  11. #1010

    Default

    This might me a noobish question, idk, but i moved my buildings around and the concrete didnt show up. At first i didnt care but now im wondering how can you get it back? Or if you can add a feature on 1.3 to add this type of landscape not just grass.

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