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Noob Hackers and their Language >>
Like the REALLY noob ones. Quotes from some acc hackers:
"im teh L33T3ST H4XX0R EVA!!!!"
"UBERLY HACKED TOWN"
"h4x 4 fr33 1 sp0t l3ft"
I posted in a thread talking to a "pro" hacker asking them what fff1 was. The reply...
"i dont no"
Another time: Using text to item in a town. There was a hacker there that apparently did not know what fff1 was either.
Me: fff1
Person: ?
Me: Using text to item. It gets items and stuff.
Person: it gets seeds 2???
Me: ...Sure.
Person: SEEDER
Me: It's not a seed, retard.
Person: SEEDER
Me: fff1 = empty space/slot
Person: ?
Person: SEEDER
Person: SEEDER
Me: ...
Person: SEEDER
He continues copy and pasting "SEEDER" until he powered off XD....
wtf is this? Most of these people are total newbs at hacking as well but they say their pro. I hate hackers that automatically think they are almighty since they just got an AR or another hacking system. I also find it funny that "pro hackers" ask me how to walk on water >> Am I the only one annoyed by this? =_=
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Re: Noob Hackers and their Language >>
No, your not the only one >__> Trust me. rofl.
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Re: Noob Hackers and their Language >>
Same here, except all my friends trust the guy who created the very first seeds via AR DS.
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Re: Noob Hackers and their Language >>
Quote:
Originally Posted by Smalls1652
Same here, except all my friends trust the guy who created the very first seeds via AR DS.
Porky?
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Re: Noob Hackers and their Language >>
A pig made the first seeds? D:
I get so many AR questions daily. I have a problem explaining things so that makes things worse. But they BEG >> It gets annoying.
I don't really understand how to make codes or use saves(gonna learn how to use saves later..) and thats about it. After they beg, I end up attempting to explain(*phailz*) and sometimes mislead them. Then they get mad, flame, and I touch the report button :D
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Re: Noob Hackers and their Language >>
I get the same thing, people are like "I can hack rly gud wanna see" they do weeds to bells then -_- lol
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Re: Noob Hackers and their Language >>
Quote:
Originally Posted by ac5361
A pig made the first seeds? D:
I get so many AR questions daily. I have a problem explaining things so that makes things worse. But they BEG >> It gets annoying.
I don't really understand how to make codes or use saves(gonna learn how to use saves later..) and thats about it. After they beg, I end up attempting to explain(*phailz*) and sometimes mislead them. Then they get mad, flame, and I touch the report button :D
Saves cannot be done with the Action Replay DS.
Saves can only be done (if you are using the AR Series that is) with an AR Max/DUO.
Any other questions refer them here.
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Re: Noob Hackers and their Language >>
lol I know that XD I only have had an AR so its going to be a little difficult to figure out how to use saves. Though, no doubt I'll be able to figure it out sooner or later
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Re: Noob Hackers and their Language >>
Quote:
Originally Posted by Vash
Quote:
Originally Posted by Smalls1652
Same here, except all my friends trust the guy who created the very first seeds via AR DS.
Porky?
Heh, I remember when I was advertising Haxxor World on Nookbay, and I got Porky to join... The good ol' days ;)
He's also the one who taught me how to make seeds, the "real" way.
And I do agree, what people think is hacking nowadays is way different than what it was back then. You can hardly call AR even hacking, its more like just cheating.
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Re: Noob Hackers and their Language >>
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Re: Noob Hackers and their Language >>
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Re: Noob Hackers and their Language >>
Quote:
Originally Posted by nothing
I get the same thing, people are like "I can hack rly gud wanna see" they do weeds to bells then -_- lol
This makes me happy, nobody begs me to get them anything anymore because my AR died.
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Re: Noob Hackers and their Language >>
The worst is when people ask you for the good codes
Quote:
hey i can get u mony trees i can hak so gud
*sees me walk on water and swear and such*
oh dude how u do tht i want cool codes lik tht 2!
then they come to this forum and inevitably make a new topic "how do I use text to item" or something of the sort
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Re: Noob Hackers and their Language >>
Thats why I act like an *** and dont give out the codes unless they're my friends >>
Hm. Back in 06 therewere barely any hackers. I remember an old school hacked town. So sick. Nowadays people go wayyyyyyyyyyyy overboard with their stuff.
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Re: Noob Hackers and their Language >>
The people who go way overboard with items and what not are normally noob hacks.. >_> Honestly the only thing I do nowadays to my town is rearrange acres..
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Re: Noob Hackers and their Language >>
Maniac has smexy towns
Most of noob hackers end up bricking themselves and getting mad at random people :D
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Re: Noob Hackers and their Language >>
lol
noob language:
I amteh best at h4king... translation I suck at hacking
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Re: Noob Hackers and their Language >>
I hate n00b hackers they act like they're so good but then they end up start to ask for all the good codes...They're like awww thats so cool how do you walk through walls and i'll be like I though you were hecka awesome.....stupid noobs
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Re: Noob Hackers and their Language >>
Says Darth in n00b speek!
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Re: Noob Hackers and their Language >>
Quote:
Originally Posted by Area51_Hacker2
Says Darth in n00b speek!
OK not only does that not make any sense I never speak in n00b language.
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Re: Noob Hackers and their Language >>
Quote:
Originally Posted by DarthVader1223
I hate n00b hackers they act like they're so good but then they end up start to ask for all the good codes...They're like awww thats so cool how do you walk through walls and i'll be like I though you were hecka awesome.....stupid noobs
that oughta help :)
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Re: Noob Hackers and their Language >>
LOL I didnt even notice all those n00b mistakes :lol: .........now I get it :)
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Re: Noob Hackers and their Language >>
I swear everyday I have a PT saying "can you give me the unbrick code?" then when they use it they almost always say "it didnt work"
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Re: Noob Hackers and their Language >>
The unbrick code didnt work for me so I used itsme's code that removes everything and it worked :) ......but maybe you should try to do something to where it gets rid of everything except for your house :o
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Re: Noob Hackers and their Language >>
Quote:
Originally Posted by DarthVader1223
The unbrick code didnt work for me so I used itsme's code that removes everything and it worked :) ......but maybe you should try to do something to where it gets rid of everything except for your house :o
no because that would be a waste :P
people would complain when their gates and **** didn't work and ask for seeds and stuff
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Re: Noob Hackers and their Language >>
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Re: Noob Hackers and their Language >>
its not itsme's... <_< he just posted it. Anyways the reason the remove everything code works is because the person who seeded you put a bunch of buildings seeds around your town, not a brick seed. the only thing I could do to fix that is somehow have the code count how many buildings there are and if it finds more than 2, remove all but one of them. But of course there would be flaws in that as it may remove the wrong one, and when it comes to house seeds that would make a difference...
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Re: Noob Hackers and their Language >>
Quote:
Originally Posted by Maniac
its not itsme's... <_< he just posted it.
yeah, all I did was modify a search and replace, then for the acre edit I used AnimalMap
Quote:
Originally Posted by Maniac
Anyways the reason the remove everything code works is because the person who seeded you put a bunch of buildings seeds around your town, not a brick seed. the only thing I could do to fix that is somehow have the code count how many buildings there are and if it finds more than 2, remove all but one of them. But of course there would be flaws in that as it may remove the wrong one, and when it comes to house seeds that would make a difference...
You could make sure that the house is in any spot on wherever the house acre is.
What a fun thing to do XP
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Re: Noob Hackers and their Language >>
Quote:
Originally Posted by itsmeGames
Quote:
Originally Posted by Maniac
its not itsme's... <_< he just posted it.
yeah, all I did was modify a search and replace, then for the acre edit I used AnimalMap
Quote:
Originally Posted by Maniac
Anyways the reason the remove everything code works is because the person who seeded you put a bunch of buildings seeds around your town, not a brick seed. the only thing I could do to fix that is somehow have the code count how many buildings there are and if it finds more than 2, remove all but one of them. But of course there would be flaws in that as it may remove the wrong one, and when it comes to house seeds that would make a difference...
You
could make sure that the house is in any spot on wherever the house acre is.
What a fun thing to do XP
Yes but that would take some stupid therom that I dont feel like looking at right now.
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Re: Noob Hackers and their Language >>
ORR,you could totaly bypass that,and do this:
a fairly simple idea,which i belive should work,unless i misconcieved something.
okay,since the spaces function in a:
-start space value at beggining of first acre,procceed to end of acre,advance to downward row untill bottom of acre reached,procceed to adjacent acre of next collumn,when end of row reached,go to beggining acre of next row,etc-
fashion,you would have specific groups of spaces corrisponding to certian acres,so lets assume acre 4 is the house acre,and each acre contains 100 spots (or whatever the acutal value is),
what i'm thinking may work is:
wipe the map of everything,and then run:
"for all acres : if acre value is between <house acre1-3 value>,save at varible V,find exact acre value, then add ((Val V (which would be acre four,as thats our designated house acre) - 1)x100 + space compensation (diffrence between house acres,added depending on acre found) to the offset of (w/e the spaces start at ) and change value to (mansion hex) and what should happen is:
it skips the first three acres,then adds however many spaces untill the house "hot spot",and adds a house there.
you may even be able to bypass the acre check and just add a house in the center :P
now hopefully its not too long <_<
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Re: Noob Hackers and their Language >>
It would work...
It would be too long to realistically do in normal code.
You'd have to use ASM.
I'm going on holiday in an hour but if you post your msn/e-mail or whatever. when I get back we can talk.
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Re: Noob Hackers and their Language >>
Quote:
Originally Posted by Naxis42
ORR,you could totaly bypass that,and do this:
a fairly simple idea,which i belive should work,unless i misconcieved something.
okay,since the spaces function in a:
-start space value at beggining of first acre,procceed to end of acre,advance to downward row untill bottom of acre reached,procceed to adjacent acre of next collumn,when end of row reached,go to beggining acre of next row,etc-
fashion,you would have specific groups of spaces corrisponding to certian acres,so lets assume acre 4 is the house acre,and each acre contains 100 spots (or whatever the acutal value is),
what i'm thinking may work is:
wipe the map of everything,and then run:
"for all acres : if acre value is between <house acre1-3 value>,save at varible V,find exact acre value, then add ((Val V (which would be acre four,as thats our designated house acre) - 1)x100 + space compensation (diffrence between house acres,added depending on acre found) to the offset of (w/e the spaces start at ) and change value to (mansion hex) and what should happen is:
it skips the first three acres,then adds however many spaces untill the house "hot spot",and adds a house there.
that's what I said except in way way more detail >_>
Quote:
Originally Posted by Naxis42
you may even be able to bypass the acre check and just add a house in the center :P
now hopefully its not too long <_<
house has to be on a house acre to work :P
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Re: Noob Hackers and their Language >>
no,i meant bypass the exact acre check,as in,put it in the center of the house acre,regardles of the exact type >_>'
EDIT:
i just checked,and you sugusted checking if it was on a house acre,i proposed totaly wiping the map of all objects and inserting a new house (unless i read the wrong post)
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Re: Noob Hackers and their Language >>
oh, yeah, but it still needs to go through and check for which acre is the house acre
yeah, there's no reason to find the ext acre value except for safety reasons with the ponds and such
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Re: Noob Hackers and their Language >>
heres a list of steps
wipe map of all objects (or just map onjects)
search for house acre
save diffrence of house acre offset to origin acre in an unused offset (varible B)
-check what value house acre is,change varible C accordingly- this may be omitable
total acre spotsxVarible B+varible C
insert house in that offset
you dont skip the whole acre check,sorry if i was unclear
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Re: Noob Hackers and their Language >>
http://youtube.com/watch?v=uynKANA79_M
That's a noob hacker if i've ever seen one.
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Re: Noob Hackers and their Language >>
That was the most halarious thing relevant to seeding i have ever seen!
"we enjoy to destroy!" with his voice,was hysterical XD
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Re: Noob Hackers and their Language >>
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Re: Noob Hackers and their Language >>
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Re: Noob Hackers and their Language >>
anuratha on ACC. Also search darthvader(forgot the numbers) on ACC. I believe both his names are the same XD
*cough* No offense to you, Vader. XD