How do I add an "activator" to a code & converting codes
I've read a few topics here and learned about "activators" (press L+R for blahblah, etc). But, how do I add one to a code?
Also, I read a bit about converting codes (for example, from US to EU and vice versa).
Is it true you do it like:
Take two of the same codes, one from US, one from EU.
US/EU code - other region code = difference
And then add or substract the difference from one of the codes to convert it.
Right?
Thanks in advance ^^
Re: How do I add an "activator" to a code & converting codes
activators:
for buttons that are on the GBA (A,B,L,R,start,select, up, down, left, right), to add one the first line of the code would be something like:
XXXX will be the activator code based on the button(s) selected to use. An easy thing for that would be downloading DSWorkshop, but you can also look at the bottom of this page of the wiki: here
NDS buttons (X and Y) have activators starting with:
927FFFA8 instead of the 94000130
at the end of the part activated by that (generally, but not always, the end of the code) you need to add a terminator:
that line needs no modifying, just put it in as is like that.
Re: How do I add an "activator" to a code & converting codes
1. DS Workshop = W-I-N, put the code in the activators tab then select ARDS>GBA>buttons
2. Yes again DS Workshop = W-I-N it has a code porter
Re: How do I add an "activator" to a code & converting codes
wiki.game-hackers.com
That is the only true W-I-N.
Re: How do I add an "activator" to a code & converting codes
Thanks for your answers =D
So I tried out DS Workshop. Love the activator generator and code porter. However, it changed 221C0988 00000001 into 221C1588 00000001*square*.
What should I do with the square?
Re: How do I add an "activator" to a code & converting codes
Re: How do I add an "activator" to a code & converting codes
Ok, thanks.
But how do I port this code?:
620d0ba4 00000000
021c7ac0 000003e8
d2000000 00000000
As far as I know, the first and last parts aren't activators... or are they? I removing the first and last part, and then porting it, but that didn't work.
Re: How do I add an "activator" to a code & converting codes
Were did you get this code?
Re: How do I add an "activator" to a code & converting codes
Code:
620d0ba4 00000000
021c7ac0 000003e8
d2000000 00000000
You would convert the first half of the first 2 lines. The 3rd line is a terminator. Line 1 is a conditional and line 2 is a write. You convert the 20d0ba4 part and the 21c7ac0 part.
Re: How do I add an "activator" to a code & converting codes
I found a few codes:
[A] Have 1000 HP
121c0648 000003e8
[B] Make enemy have 0 HP
121c4114 00000000
and
[C] Have 1000 HP in arcade battles
021c0608 000003e8
If I substract the first part of code A from the first part of code B, I get 3ACC. In order to make a code that makes the enemy have 0 HP in arcade battles, do I need to add 3ACC to the first part of code C?
Re: How do I add an "activator" to a code & converting codes
EDIT: Sorry I forgot to answer the question :oops: No. I don't think so.
Heres why!
Code:
[C] Have 1000 HP in arcade battles
021c0608 000003e8
[A] Have 1000 HP
121c0648 000003e8
The first half-line of code (for these types of code) is an address. The second half-line is the value (3e8 is hex for 1000).
You'll notice that these 2 codes are stored at totally different addresses. This would suggest enemy health is also stored in a totally different address in 'arcade battles' (whatever they are). Therefore I don't think it is possible to get base any relationship between the non-arcade style battles and the arcade style battles in terms of the address.
However If you can find out the address at which enemy health is stored at. You can easily set it to 0
What game is this for btw?
Also off-topic. I'm not a moderator so I don't really care but if its a separate topic don't post it in the same thread.
AH(2)
Re: How do I add an "activator" to a code & converting codes
Quote:
Originally Posted by Area51_Hacker2
EDIT: Sorry I forgot to answer the question :oops: No. I don't think so.
Heres why!
Code:
[C] Have 1000 HP in arcade battles
021c0608 000003e8
[A] Have 1000 HP
121c0648 000003e8
The first half-line of code (for these types of code) is an address. The second half-line is the value (3e8 is hex for 1000).
You'll notice that these 2 codes are stored at totally different addresses. This would suggest enemy health is also stored in a totally different address in 'arcade battles'
(whatever they are). Therefore I don't think it is possible to get base any relationship between the non-arcade style battles and the arcade style battles in terms of the address.
However If you can find out the address at which enemy health is stored at. You can easily set it to 0
What game is this for btw?
Also off-topic. I'm not a moderator so I don't really care but if its a separate topic don't post it in the same thread.
AH(2)
Custom Robo Arena. An arcade battle is a series of battles, in which you gain points by finishing off the enemy quickly, using different parts, having a lot of health left etc etc. For some reason though, the normal health codes don't seem to work in the arcade.
I tried using Renegade + No$GBA, both downloaded from the Kodewerx EnHackcyclopedia, to search for the offset of the enemy HP in normal battles, but no matter what value I enter, I can't seem to find anything at all ,_-_
By the way, I just noticed that A-C=40. So now I'm gonna try substracting 40 from B. ^^
Oh and sorry, this just seemed the best place to ask, I mean, it is a kind of adding/substracting hex values, just like porting. IMO it just sounded silly to open a new topic xD
Re: How do I add an "activator" to a code & converting codes
Yes but what I am telling you is that it is unlikely that the addresses are linked that way.