create a windmill seed after already getting a lighthouse in your town?
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create a windmill seed after already getting a lighthouse in your town?
awman hook me up with one please!!
awww i'm so jealous!!
Not hard :\ I have the same thing in my town...
That would be awesome! Although I'm guessing it's not going to happen if it is done via seed. Far too dangerous *sigh*
How do you do this?
No.
...stupid minimum char limit.
I asked Full metal Kirby. Not you. So please get off my back and stop treating me like a dam noob. I know i'm one but you don' got to be so rude about it.
I did >_> you change the coords of the building (lighthouse, windmill)...
well FMK sent me the code before to 'move' the windmill to the center of my town... but the center of my town (according to actoolkit) is river water so its not showing up.... that or the actoolkit wont show both windmill and lighthouse.... lighthouse i got legit but i cant get the darn windmill placed
Alright then, how do i find thesesaid "coords"?
$90E85720 should be the lighthouse and $90E85722 should be the windmill.
or save offsets $5EB40 and $5EB42.
thanks to all that helped me (FMK VIRUS DSPET)
if you look up into the right of the lighthouse picture you can make out the windmill too lol
Thanks for the info Virus, FMK and DSPet! You guys totally rock :)
Dspet? When was he in this topic? >__> Eh whatever.. I didn't say the address because Virus is the one who gave me them. <_<
So im guessing that a USB Gecko is required to have the windmill and lighthouse. Correct?
Maniac why are you so sour? I bet at one time you were a noob too. I don't get the whole hostility towards everybody else.
sayying Nope is sour? O_o honestly...
i pm'ed dspet lol
He's not actually hostile at all he just likes everyone to be afraid of him because its "cool"....
Is there a similar way to seed on this game as AC:WW?
Kay going off topic people >_> If you don't have any more questions about this I might as well lock it.
I have a question thats on topic. How can this be done without a USB Gecko, if I already have the coords? Anyone willing to help?
Set the coords to somewhere in your town via a code... then save, extract your game using the savegame extractor.. pop it in actoolkit to fix the checksums.. Move it to where evere you want, save it. Then use the savegame isntaller to re install it.
And do you happen to have this code i can use to set the coords. And thanks a ton for the quick response maniac.
Very nice, I didn't think it was impossible too have both until I saw this topic <_<.
I've never put something into AC:CF using codes before, I've just used the ACToolkit, NPC Editor, and the Pattern Editor, so if I could get some help with how to load the codes into my game to give me the windmill (I already have the lighthouse) I'd appreciate it.
I was reading this thread about entering codes in a txt file and using the Ocarina PC app and Gecko OS which I noticed I have in my Homebrew Channel from when I installed that. According to that thread I'm suppose to put the codes of what I want into a text file, export to a gct file, then put that in a codes directory on my SD card, the Gecko OS will do the rest.
I guess I just need the help on what needs to be in this text file in order to get the windmill. Virus said:
earlier in this thread, but I'm not sure what that means or the format of what needs to be put in the text file. If $90E85722 is the code for the windmill, is that all I need to put in my text file? What does he mean by the offsets? Is there some kind of positioning I need to put in so that the winmill gets placed in my town somewhere. I'm guessing it doesn't really matter where the windmill gets placed because I can just use ACToolkit and move it whereever I want after it makes it into my game. Is that right?Quote:
$90E85720 should be the lighthouse and $90E85722 should be the windmill.
or save offsets $5EB40 and $5EB42.
So can someone post or PM me an example of what should be in my text file and anything else I'm suppose to do with the file.
Also, is this still the PC app that I'm suppose to use?
http://download97.mediafire.com/t334...zj/codemgr.exe
I saw that dragonboy269 posted that link in the thread I mentioned above.
Thanks.
haha i have another question is it possible to put a hat on backwards?
theres already a backwards hat in the game lol
i know so can i make some of the other hats backwards?
Currently you dont.