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I'd like to know where you get a debugger too. I know Virus has one but I think it's expensive...
i know you set breakpoints on stuff like
if you wanted to find the "pull weed" action, you'd set a store breakpoint on the slot with the weed, and then pull it, and then read the source.
At least I think that's how you'd do it...
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Good luck with that. I believe Virus has the No$GBA debugger (AKA expensive), but there are some freeware debuggers out there. I believe iDeaS has a debug version (not sure if it's free or not), and I'm fairly certain there is a free debugger for DesmuME. Don't quote me on that, though.
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Oh that makes more sense then.
I was wondering where I would set the breakpoints XD
You dont need the source code to debug it do you?
I think I dont, but anyway, I am going to read a book on hacking and see what I can gather on debugging...
If you do figure it out lemme know please, :D
Couldnt you make an asm code tracer if you really wanted to?
I mean.. kinda like your text to code acww asm thing?
I dont know how you would write a tracer though...
But it would be wicked awesome and useful!!
Anyway thanks for replying!! :D
Sincerely,
~Drew956
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Well, technically I could, but I'd have to understand A LOT more about ASM before I could do that, and I'd have to define every single possible opcode in the code. Which would make it an extremely long code.
Also, I'm not sure if Virus has the $15 debugger or the $1750 debugger...the most expensive one seems the most awesome.
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Holy crap!! 1750$?
Woah... Not for hobbyist like me.. !>o>¡
Yeah I might look into the free ones vash mentioned... (Thanks vash :D )
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I would like to second that question...Well, more like, searching for an address when you can only trigger an event one time.
Example: In Pokemon, you can only do events one time. How can you search for an address that could only be encountered once?
Edit 1: I realized I didn't go to the 6th page before replying to the last message on the 5th page -.-
Edit 2: I guess you'll just have to use save states.