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Tiles reverting to original palettte
First of all, I want to thank Vash for the awesome tool! And welcome myself to (posting) at the game-hackers forums.
I've been working on some path patterns. Counting the names and signs I have 31 patterns. Supposedly they where going to be 9, but I realized some things like several corners where missing, so I had to make 2 more characters to hold all the tiles.
My path patterns are based on the Able's purple cross patterns, which I'm attaching. As you can see, their palette is #12. So I mark palette #15, make the borders, corners, letters or whatever, save, everything looks good. I save and close it. Then I open actoolkit 1.2, put the tiles all over, check the numbers match, everything alright. Then I turn on the Wii, do what I have to do, load the game. The path loooks gorgeous, but it's on palette #12. All my patterns reverted to the original palette, even though I changed the Names, author and town of origin. And even though every following time I've opened the saved game my patterns palette is #15 alright.
When I get back home I'll try to manually change the palette of the patterns one by one from the game, from my 3 pattern characters.
Any ideas on how I can keep this from happening? Thanks in advance.
EDIT: maybe it's got to do with color changing in the night?
EDIT 2: another weird palette switch is happening to me with thunder13's 1up shirt pattern. When I load it up on my character in the game, it's palette is for some reason #5. From green to orange it's a bit harder to think it could be the night-day color switch. It did got fixed manually changing the color in the game...