It would work...
It would be too long to realistically do in normal code.
You'd have to use ASM.
I'm going on holiday in an hour but if you post your msn/e-mail or whatever. when I get back we can talk.
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It would work...
It would be too long to realistically do in normal code.
You'd have to use ASM.
I'm going on holiday in an hour but if you post your msn/e-mail or whatever. when I get back we can talk.
that's what I said except in way way more detail >_>Quote:
Originally Posted by Naxis42
house has to be on a house acre to work :PQuote:
Originally Posted by Naxis42
no,i meant bypass the exact acre check,as in,put it in the center of the house acre,regardles of the exact type >_>'
EDIT:
i just checked,and you sugusted checking if it was on a house acre,i proposed totaly wiping the map of all objects and inserting a new house (unless i read the wrong post)
oh, yeah, but it still needs to go through and check for which acre is the house acre
yeah, there's no reason to find the ext acre value except for safety reasons with the ponds and such
heres a list of steps
wipe map of all objects (or just map onjects)
search for house acre
save diffrence of house acre offset to origin acre in an unused offset (varible B)
-check what value house acre is,change varible C accordingly- this may be omitable
total acre spotsxVarible B+varible C
insert house in that offset
you dont skip the whole acre check,sorry if i was unclear
http://youtube.com/watch?v=uynKANA79_M
That's a noob hacker if i've ever seen one.
That was the most halarious thing relevant to seeding i have ever seen!
"we enjoy to destroy!" with his voice,was hysterical XD
...TEH CHOLOZZZZ
oh man that was great XD
anuratha on ACC. Also search darthvader(forgot the numbers) on ACC. I believe both his names are the same XD
*cough* No offense to you, Vader. XD