so i dont do anything with for e.g. link_cap and link_hair? i only should change the palettes?
sorry if i'm like asking too much
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re: problems Installing TESTTOWN.DAT
There is nothing special about TESTTOWN.DAT. It is a regular RVFOREST.DAT gamesave. If you can install files changed using any of the other tools (ACToolkit, NPC_Tool, PattView), then you should be able to install TESTTOWN. Gamesave editing basics.
I haven't installed 4.0, so I don't know if that is the cause. If it is broken, it will be broken for everything.
NOTE: also be sure the \WIISAVES\RUUE folder has 5 files in it (not only the RVFOREST.DAT]
...
Gah! :o
I found the problem...
I turned off Ocarina and it worked fine xD...
I hope you mean Gecko OS and not the old buggy Ocarina.
"alpha 2" now available.
http://www.aibohack.com/wii/itemtool.htm, http://www.aibohack.com/wii/ItemTools_alpha2.zip
Bug fixes for "RUUP" owners (using proper address for WiiRd), ITEM_Tool timestamp problem fixed, LMT more flexible for texture mapping.
IMPORTANT: For EU "RUUP" users with WiiRD, you need to set the RUUP option in the "Finalize Options"
Added additional tutorials. If you've done the first ones, please continue from Tutorial #3.5. That and #5 will hopefully give you enough background to start attacking the 2000+ items in the game (described in #7). If you come up with something cool, please try to convert it to an 'axe' or something similar.
Hats are still broken for some reason.
Fix for hat editing (for USB Gecko users). Described in Tutorial #8
http://www.aibohack.com/wii/itemtool.htm#TUT8
Sometimes when I export data from certain items (Master Sword, Kart, Basic beds, etc.) ITEM_Tool reports "No color palette - using fake 16 color palette"...
Am I doing something wrong, or is this normal for some items...?
Fix for hat editing (for USB Gecko users). Described in Tutorial #8
http://www.aibohack.com/wii/itemtool.htm#TUT8
> Sometimes when I export data from certain items (Master Sword, Kart, Basic beds, etc.) ITEM_Tool reports "No color palette - using fake 16 color palette"...
Yes this is normal. The coloring/texturing logic used by the game is not well understood so this is a lame placeholder (mostly for LMT so you can move things around, not recolor them). There are other limitations in what the tools understand (eg: only 16 color textures). If you examine the 2000+ built in items with ITEM_Tool and LMT you will find many of them are more complicated to edit.
> When will this be able to be done for Non-USB Gecko users?
I won't write a separate tutorial. Follow the steps for the regular slow approach (Tutorial #1G, #2G) but edit a hat item (As described in Tutorial #8)
For the cheat codes, use these versions http://www.aibohack.com/wii/itemtool_cheatcodes_hat.zip
NOTE: when installed, normal DLC (furniture, axes etc) will not work properly. Only smaller items like hats will work.
> Is it possible to post the code so that we can merge the code with others?
As before, not recommended. This code severely interferes with the DLC items (hats or not).
But if you want to live dangerously, use the existing codes (http://www.aibohack.com/wii/itemtool_slow.htm#GCT ) and replace the TWO occurances of "3BC0759C" with "3BC03800".
How would I change the size of the light saber? I clicked 'Advanced' and then 'Half Scale Factor' in the LMT program....But it didn't do anything when I saved and tried it in the game and yes I don't own a USB gecko yet :P
> How would I change the size of the light saber?
The light sabre (and anything based off the fishing pole, including the crayons) are weird. You can't change the length (X axis). Also the end taper appears to be hard coded somewhere outside the 3D model.
However you can adjust the thickness (Y and Z). Either scale each individually (Edit/Scale Y, Edit/Scale Z) or use the "Edit/Scale XY (cylinder)" command (part of the tutorial not yet written).
In general stay away from the "Advanced" features. They are for testing fringe features of the 3D models.
WEWT thanks for this dspet :)
I have a Japanese version of the AC:CF(RUUJ).
I don't have USB-Gecko.
So,I try "for use without USB Gecko".
(http://www.aibohack.com/wii/itemtool_slow.htm)
But,for the RUUJ version cheat code is not written.
please tell me!
> I have a Japanese version of the AC:CF(RUUJ).
Download this update file http://aibohack.com/wii/itemtools_jcodes.zip
For use with USB-Gecko, place contents in C:\ITEMTOOLS, and use the new .QC file
For Item_TOOL and LMT, in the "Finalize" options, leave the version as "RUUE".
> I don't have USB-Gecko. So,I try "for use without USB Gecko". ...
> http://www.aibohack.com/wii/itemtool_slow.htm
Follow that tutorial, but copy the RUUJ01.GCT file provided to "CODES\RUUJ01.GCT" on the SD card. Everything else is the same.
Minimally tested, but it should all work.
i dont wanna rush you guys with the projects but, Nintendo is releasing a lot of "not cool" items, and all 3 regions of the Game are staring to attack with ugly items, they are desperatedly trying to fill out the 256 slots, maybe it would be wise to start releasing some new hacked items, I so much rather have a cutting guitar than this thing here http://www.nintendo.co.jp/wii/ruuj/iteminfo/index.html
BTW: There is plenty of room for Nintendo and HDLC to coexist. See the "New Plan"
If the wacky waiving flailing carp sock kites actually flail in the wind, then I want one !
( http://www.youtube.com/watch?v=onZHpGYFPls )
Here's my alternative, for the next OHDLC slot, wacky spinning axe, or wacky spinning guitar or wacky spinning light sabre (or pretty much anything that will spin when you walk)
http://www.aibohack.com/wii/ohdlc/windmillx1.jpg
http://www.aibohack.com/wii/ohdlc/windmillx2.jpg
http://www.aibohack.com/wii/ohdlc/windmillx3.jpg
(the actual spinning items are better than the JPG captures)
That looks cool, but I'd rather have some more hat OHDLC, they're getting left behind! (Or should I say...IT'S...)
I have a question.
If you can add the item code does not exist, you can create an item to it?
If you can do it, please tell me how to do.
(I have a Japanese version of the AC:CF[RUUJ].)
I have a question. I'd like to know why you have to use the test town. Can't you just make a copy of your current town and use it? Then revert back to the original later?
Or is my answer in this thread buried. >_>
You don't HAVE to use the test town, but there are a lot of reasons you should. But I really don't see why you'd have to use your town, taking them on Wifi will only cause trouble to those who shelter themselves from the "virus". But yes, you can, but if you had previous edits of the original item in your closet, and you go to your closet, the game will crash. I THINK that's why...:p
>> I'd like to know why you have to use the test town...
> You don't HAVE to use the test town, but there are a lot of reasons you should.
^what he said.
Nobody said you have to use it.
>> Can't you just make a copy of your current town and use it?
There are many assumptions and your current town may cause you troubles. That's why I made TESTTOWN (sanitized gamesave, no WiFi hassles, very separate DLC, Player #4 not used, ...).
BTW: The most common problem is having a DLC hat on your head - and the game will likely wedge
FWIW: I've done that a lot in earlier testing.
If you are using the gamesave approach, there is no reason to use your own town.
If you have a USB Gecko, then using your own game can save you a minute or two of time. If you want, try it. If it doesn't work, then please go back to TESTTOWN.
(there is nothing magical in the gamesave. All the magic is in the runtime patch)
Bottom line: this game is very complex -- your own gamesave may or may not work.
alright, thanks. I've seriously have to get USB Gecko. Though I think the last time I checked there weren't any in stock. 0_0
Compared to the gamesave approach, the USB Gecko wins hands down. Whether you start from TESTTOWN or your own town.
You save a few minutes every time you try a new version of your artwork. That can add up quickly.
If one retailer doesn't have it in stock, please check another (http://www.usbgecko.com/order.htm )
It would be quite interesting to see this edited to have a globe on top...
http://www.nintendo.co.jp/wii/ruuj/iteminfo/index.html
(thread de-stickied)
FYI: the Item Tool editing tools have been discontinued for the time being.
I may bring them back when there are more interesting things to edit.
Thanks to everyone who tried the tools. Some of the customized masks may appear in an upcoming EZ_DLC_Install release (new OHDLC). Please don't ask when.
In the mean time, If you have the alpha release tools and still are using them, please email me any new items you come up with. Thanks
aw man. Most of the items that you provided have been deleted along with a few other things on my PC. (Due to a bad program I download off of the interwebs... a horrible program 0_0)
Though the bright side is, I'm finally getting USB Gecko. :D
Hey Dspet!
can u make a master sword axe or a baseball bat axe?
> can u make a master sword axe (?)
Nintendo has a master sword model (for furniture). It is too big for DLC and it is missing a tip.
It will appear with the newer 3D model technology with a less complex 3D model (after spinning poke-balls, and maybe floating balloon-like poke-balls)
> or a baseball bat axe?
That is a simpler model.
Please try the MilkShape3D program ( http://chumbalum.swissquake.ch ; free for 30days, cheap to register after that if you like it).
Make up a simple 3D model for a baseball bat, and a simple texture. If it looks good in MilkShape3D, then it may look good in Animal Crossing.