Any chance of adding *.wii or normal *.bin wii saves?
I forgot that I cant use Waninkokos save extractor :(.
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Any chance of adding *.wii or normal *.bin wii saves?
I forgot that I cant use Waninkokos save extractor :(.
Should I post a video tut. on how to do this?
I do know how to use the save extractor, but I do not have the original Animal Crossing game so save extractor doesnt work for me.
If you mean a video tutarial of how to convert save files, than yes please :p
Are you using the backup loader? Then the save should b the same
No the backuploader save is not the same...
Hi. The paintings - at least the four I tried - were identified as forgeries by Blathers so something is wrong with those. Another problem : if you go in to edit character 1's closet/drawers and go to edit another character who doesn't currently have a closet, the first character's closet shows up in character 2 in the map edit program and also in any other of the four possibles who don't have a closet of their own. Then if you set up a closet for them, in the game, and it's empty, dump that save and go in to edit it, in the edit screen the drawers section opens up a full closet with the items from player 1. If you edit this and change the items in the closet and reload the save, the closet for player 2 is empty in the game instead of full of the edited items so it seems the drawers for player 2 can't be edited after editing player 1 when player 2 doesn't have a closet. Hope that makes sense, I may try one more time to edit player 2 and 3's closets and see if I can get any items to show up in them. Otherwise, the edits are working well. Thanks Virus. Looking forward to the town editing.
Okay, sorry, guess the drawer edit is already a known bug - I didn't read your update from last night until now.
I am also having issues with the points. When I check at Nook's, it shows the total points as the one edited - 50,000 - but also shows my points above as 257 and bronze rank and if I open the gifts, it shows a 40,000 balance but only question marks and won't let me select a gift to redeem. I'll post back on this once I get mail in the game, maybe I need to be notified before the points update at nook's or else this is a bug. Thanks
Can't seem to find it. Thx
also when you load your save back in it changes to a random date in the game.
darn... i wanted to use this but my animal crossing backup won't read in the save extractor. any solutions?
Do you plan on making this compatible with save files that have their save flag removed? I'm currently using Gecko OS and have made a backup of my save using its copy protected flag remover feature.
@6ix-Axess
I have not had seen this issue. I heard some codes can cause that.
@jemlee
Are you getting an error? If so, what is it?
@Twozeronine
I might add support for data.bin (encrypted/packed) save files in the future. I'm not planning on adding it right now unless more people ask.
I see. I find it a lot more convenient than using save extractor for some reason but it's cool. I have one more question that I forgot to ask in my last post:
Is it possible to add and/or water all flowers? I can never tell which ones have been watered or not so this will be a useful feature to add if it isn't in there already.
This is always tedious in the game.
Could you possibly add support for .bin files? If you could that would be awesome.
Thanks
i was also thinking,would it be possable to add the feature to fill your catolog and/or music?
-knocks on wood- this program kicks *** man.. mine works great no flaws keep up the good work!! (ps acre editor please!!! i hate not seeing the river or cliffs...)
I would like to see .bin/.wii support also, but mostly .bin support. It would be SO much easier, b/c if you patch your system menu, they're are no save flags to get around. So I could copy right from the main menu.
The Save extractor/installer was a good idea.
Because with nintendos's updates, it would be easy to patch stuff like that. (Guessing, it would be easy :p)
I'm also guessing it was easier to break the checksum through the "RVFOREST.DAT" instead of the whole data.bin file?
From what I've heard, the save extractor can't extract saves from backup games when running them on unmodded wii consoles.
But when you think about it, Animal Map for ACWW can load .sav, which is a save file created from emulators and most flashcarts :P .
This isn't wild world, this is city folk. On a different console, so everything is gona be different. Nintendo fixed a lot of things and made it harder to hack, ect. Example: Seeding houses. :(
This program is Nice.. Thanks Virus... Great Job.
you should deffenly make .bin support make it easyer for everyone. i would love to see .bin support.
yes but atleast you have to pay for a modchip. the "backup" loader doesnt cost a thing besidse a sd card, and zelda. Everybody has a sd card. And you can rent zelda.
Either way. It cost money, and time. Hardly anybody can solder, so they have to pay for that too
FWIW: 'data.bin' format has been figured out, and Virus has mentioned he may support it in future.
BUT I've tried both, I don't see any reason why you'd want to use the Wii data.bin method instead of the gamesave extractor (assuming you have a game disc)
> I find (save files that have their save flag removed) a lot more convenient than using save extractor for some reason
Really? Am I missing something?:
From main menu, with Save Extractor
#1) Start HBC (2clicks), #2) Start Extract (2clicks), #3) Run it and exit (2 button presses), done
From main menu, using the Wii save method
#1) Start Wii utilities gamesave (4 clicks), #2) delete old gamesave from SD (4 clicks), #3) Save to SD card (3 clicks), #4) go back to main menu (4clicks, or home)
Also I find the actual writing to SD card to be much slower (even though it is writing approximately the same number of bytes). The reverse is just as bad.
The downside is the Game Extractor needs the game disc in the drive. All legal owners should have that, and I assume you just ran the game.
What am I missing?
>... without modchip pirated games arent recognized by Waninkokos tools
FWIW: if someone is interested in helping out, a hacked version of Waninkokos GameSave extractor/installer customized for AC:CF would be cool.
ie. patch the binary, put in the hard coded game id ("RUUE01"), no disc read, and perhaps get rid of the need for the button presses.
That would help all owners (legal and not so legal).
If the utilities were open source this would be easier (IMHO one tool for both Extract/Install would be ideal)
data.bin would be nice, but definitely not priority. Especially because the other way works fine and, as mentioned in the post above, the extractor/installer method is one that we can depend on as long as we can run homebrew.
I would like to see support on data.bin files since people have this game burned I wouldn't be too suprised on how many people burned this game and use the backup loader 0.3 gamma.
I have a good Idea but I'm not good at programming at all having a program that can decrypt a data.bin file into RVForest.DAT, etc. is there anyway around this just have a PC Program do you think it's possible?
I do have another Idea but I think it would take alot of work & time how about for those who have burned discs and can't extract saves how about Make AC Tool Kit Wii Homebrew cand you can edit stuff off the Wii and use the Gamecube Controller & Wii Remote with Classic Controller or Nunchuck or the Wii Remote itself and it only reads Animal Crossing City Folk Data only RUUE.
But like what I said earlier I'm not good at programming these are just ideas that I'm throwing out there and see if it anyone is going to do this.
It would probably be easier to write some emulator to run the existing software on.
> ...having a program that can decrypt a data.bin file into RVForest.DAT, etc. is there anyway around this just have a PC Program do you think it's possible?
They already exist ('tachtig' and 'twintig'). Requires encryption keys to use ... I've said too much...
I'm not a fan of this approach for reasons stated above (too many extra steps, not to mention supporting piracy)
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> (OR)... how about Make AC Tool Kit Wii Homebrew cand you can edit stuff off the Wii and use the Gamecube Controller & Wii Remote
FWIW: that was discussed as an option. IMHO it doesn't make that much sense. A Wii user interface would be clumsy for complicated things like map editing (the WiiRemote makes a terrible mouse for precision selecting)
A dedicated Wii application would work well for simple things (like max bells, or a specific rare item), but there are already Ocarina/GeckoOS codes for those.
BTW: The old AC:WW "AR DS" code manager had an option of scrolling through an item list on the DS itself. It was impossible to use IMHO because there were thousands of items to scroll through (something that is easy to do on a PC with a mouse scrolling through a long list of items)