Uh, no because it's for AC:WW XD
I'd need to use PowerPC and different addresses for it to work on AC:CF
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ah, pardon me.
I have another idea for a code, I'll try making it in a minute. I'm getting better :D
For this code, I want it to be a cycler like my bell cycler, except for this code it withdraws bells from your bank and puts them in your wallet. It'll need a check to make sure it doesn't go over 99,999 bells (and to make sure the bank doesn't go below 0 bells)
I'm pretty confident that I'll be able to make this with little or no problems :p
Edit: nevermind, I know what I did wrong now (Maniac showed me and now I understand)
I had to use greater than/equal to and less than/equal to commands (I was just using equal to)
Here is the source. It works but it subtracts/adds 8 bells more than it should. I tried fixing it by making it stop 8 bells earlier/later but that didn't work (that's why I have it stopping at 99,991 bells)Code:removed
PM Virus he has the custom latch source code I think
**** VIP! lol
I inspired that piece of code to be written and I'm now even allowed to have it...
XD well, since nobody suggested a code, I did a random one. It's a "smart" inventory slot modifier. It only puts the item in there if the slot is empty. If there's an item there, it won't overwrite it (in case it's an important item you forgot to move or something). It took less than a minute to make :p
add an activator if you want. It's set to write a pitfall, but you can replace the 1566 with any other item hex.Code:removed
Perhaps you should have it store the item into the first open slot. Even though I've already done this for some unreleased code it should be good practice.