Doesn't work I'm gonna try with an activator
EDIT: Nope doesn't work.... On the other hand I don't actually have an emotion yet hrrrm.....
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Doesn't work I'm gonna try with an activator
EDIT: Nope doesn't work.... On the other hand I don't actually have an emotion yet hrrrm.....
Every thing is becoming text activated...It would be better to push r to add and l to subtract for an emotion cycler...
nss.... This project started as just that...
Ok fair enough that bit wasn't documented.
we already had that and the main problem is that it keeps adding and subtracting the longer R or L are held down. plus text activated is much better if you actually know the hex codes for emotions!Quote:
Originally Posted by codelegend01
Try this (perhaps someone could help me add in a check test in the asm)Code:94000130 FDFF0000
023FF090 012FFF11
E0000000 00000018
E59F000C E5D02000
E2401001 E5C01000
E12FFF1E 121DCBF0
023FF090 E3520003
D2000000 00000000
94000130 FEFF0000
023FF090 012FFF11
E0000000 00000018
E59F000C E5D02000
E2801001 E5C01000
E12FFF1E 121DCBF0
023FF090 E3520003
D2000000 00000000
I tried a test to see how many times it was added... the problem was that that part's in the activator too :PQuote:
Originally Posted by Area51_Hacker2
there may be a way to have a part that's not in the activator check and make sure not too much was added I think...
If this is v1.1 I will test it....Quote:
Originally Posted by Area51_Hacker2
Its EU but I can make it V1.1
I'll post in a sec
Here we go:
R to increase emotionCode:94000130 FDFF0000
023FF090 012FFF11
E0000000 00000018
E59F000C E5D02000
E2401001 E5C01000
E12FFF1E 121D9548
023FF090 E3520003
D2000000 00000000
94000130 FEFF0000
023FF090 012FFF11
E0000000 00000018
E59F000C E5D02000
E2801001 E5C01000
E12FFF1E 121D9548
023FF090 E3520003
D2000000 00000000
L to decrease emotion
Yet again thats going to add too much >_> lol
because nobody told me how to do an asm check within my short term memory span.