^^^^^^^^^ Same Here but my swords tip was missing and the purple saber wasnt much of a breakthrough
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^^^^^^^^^ Same Here but my swords tip was missing and the purple saber wasnt much of a breakthrough
> I'd love to see some of the Nintendo based HDLC other members released...
That will be coming eventually.
So far I have few recolored hats and a few masks/accessories.
BTW: Each new item type needs an OHDLC 'slot' (and a lot of testing)
There is currently one OHDLC hat slot (originally for the ShinyBluePikmin hat).
There will soon be an OHDLC mask/glasses/accessory slot (after the animated furniture OHDLC slot)
BTW: The first item in a new OHDLC slot can be shared with non-hackers
A proper Master Sword (with tip and small enough 3D model) should be possible with MilkShape3D modelling.
DSpet, about the Master Sword: Since you've gotten to a place in these hacks where you know the basics and what-not, could you give it it's own slot? It would be fantastic, as everybody would be able to get it, not just people who hack or have never visited a person with a sabre before. Just a thought.
Love the items so far, by the way. I'd love to do some beta testing for new items or anything, I really have hit a wall in ACCF Hacking ever since I couldn't find any copies of the alpha of the Item Tool :D
For all of you who missed getting the item tool I uploaded one on mediafile
-Edited-
Ok I will
[Dspet do I have your permission to post a mirror copy of the item tool?]
The programs are still there if you need them (with tutorials)
http://www.aibohack.com/wii/itemtool.htm
I don't know whether I'll update them anymore.
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What kind of items are you editing?
If interested in more advanced modelling, try MilkShape3D
How do you upload .bres files into MilkShape3D? I got it, and I've been practicing with it, but I can't find out how to open the files. All it will try to open is .ms3d files.
> How do you upload .bres files into MilkShape3D?
You can't (although I may write a tool to convert that direction)
The current MilkShape3D technology is primitive. You create a 3D model from scratch, then I have some tricky tools to convert it to AC:CF game compatible item models (which can then be retextured if necessary).
Right now the models I'm testing are simple spheres (spinning poke balls), but the approach can work on other 3D models as long as they aren't too big.