You guys are awesome, really...thanks soo much for all you guy's help. Just goes to show you're never too old to be a hacker! :)
Printable View
You guys are awesome, really...thanks soo much for all you guy's help. Just goes to show you're never too old to be a hacker! :)
I know hex numbers, but I don't think you can input you own numbers into the editor.
Virus is also missing the birthday cake and the hacked DLC.
But I can see you not having the hacked DLC in 1.0 because the DLC program was released after ACtoolkit v.1.0 was released
Hacked DLC:
CA00= ShinyBluePikmin
CA04= RedLightSabreV1
CA08= BlueLightSabreV1
Not sure about birthday cake.
C190=moth orchids
C244=Bday cakes
(I may have these switched, the only way to tell is to try them)
yep zombiemom u got em backwards. :p
well, I tried...lol I just get them out of nooks with the catalog codes, so I don't use hex much.. :P
C190=Bday cakes
C244=Moth Orchids
He already knows.............. no need to say this 3423535 times
Oh gawd hilarious! XD, He only does that because he is a mod, and while the admins are sometimes too busy to reply, there are the moderators to aid with the replies lol.
People on gamefaqs have been advertising this site. Expect even more stupidity to come.
When is the new ACToolkit being released. the weekend is nearly over.....
Sometime tomorrow.
Nowhere does it say that mods are required to (or even should be) nice.
One can't ask an unintelligent question and expect an intelligent response.
I'm wondering if there is such thing as a grass editor, So I could make a path easyer?
And replace parts of grass?
Grass is stuck to acre's I belive you would have to do some acre editing.
Warning: This is semi-dangerous if you don't know what your doing so even though you should always have a backup make absolute sure you do before hand.
-Aswan :)
Will we be able to switch between different Nooks? I want to get rid of Nookingtons...
While I agree it gets annoying answering the same questions repeatedly because people don't have 20 minutes to comb the thread or bother with the search function-- doesn't mean they're not intelligent (though the average forum goer is questionable..). People will always goes for the most convenient method on the internet. And no, there is nothing that says a mod should be nice. I just never understood websites who acted like dicks and expected a booming community (not to say this site does or is affected by your attitude).
Oh well. The search function is there for a reason. We don't enjoy wasting our time answering the same questions over and over. Being lazy does not give a user the right to repeat the same questions asked before. Take the time to read through or search. Don't bother wasting ours.
First off, I would like to say thankyou to Virus for this awesome tool as I currently have more fun editing my AC:LGTTC game data than actually playing. :cool:
- - -
Now for my question...
Is it possible, in a future release to be able to remove the signposts?
Title has been changed to 1.1 but the homepage is still at 1.0. Maybe im just too impatient :D
Get v1.1 here! Post any bugs or problems in this thread.
Some info about a few of the new features:
- Building Placement and Deletion
- This is an advanced feature.
- Deleting resident and neighbor houses could cause bad side effects, such as freezing.
- Certain buildings require a sign "slot". The editor will not allow you to place some buildings if you have too many signs.
- The game may require a sign for a special event, such as Gulliver's UFO, or to place new neighbor houses if you don't already have 10. Removing all signs is not recommended.
- The game will automatically place deleted neighbor houses on free signs if any are available.
- Grass Editor
- This can be used to restore and remove all grass, as well as to draw your own paths.
- This editor will display your town like the town editor, but will overlay two shades of brown depending on how bad the grass is worn. The colors may get tweaked in another release.
- The higher the value, the better condition the grass will be in.
- 255 is the max value.
- Name editing
- You can edit all 4 resident's names and your town's name.
- Names must be a minimum of 4 characters. This may get tweaked in another release.
- Tans
- Available in the Appearance Editor.
Tans can only be seen during summer months.(A few people have claimed that tans will appear not only in the summer months.)
- DLC Detection
- All downloaded items can be found under Items -> Downloaded Content.
awesome THANKS!!
My love for you virus has grown immensely! :O
Sorry for asking but is there any way to change my gender? I want to impersonate someone XD
I'll try getting that into the next version.
This. Is. AWESOME. Thanks Virus! :D
A masterwork as always, Virus. Thank you oh so much.
Version 1.0 is the one that is showing on the download page. :(
I downloaded incase it was the new one but i didn't see any new stuff?
Thanks for the release, that's really a good work!
You said we need signs for some events (Gulliver's UFO for example) but if we place the Gulliver's UFO in the map without any sign, will it work during the event ?
Thanks, that worked :D
@Linuks
Placing Gulliver's UFO will usually just cause a sign to appear. The game probably checks to see if the event is active and if not, it replaces the UFO with a sign.
Great work on the new ver, though I have a couple of suggestions/observations if that’s ok.
The stone paths on the town editor are generally too big, they are larger than they appear in game, I can tell this cos I know where my town hall and that is planted and it goes outside of where you can see it plus for my gate square it shows stone paths where I have some flowers planted and have and the town hall is 1 square 2 wide either side of the museum too.
In the grass editor it would be easier to see what was going on if the rivers were shown in blue and if you could see buildings on the editor too.
Plus more colour levels based on grass levels would be nice.
Plus I am unable to change the character name of resident 3 I try and change it and I get 0 strings replaced and it’s still the same.
Also how many signs are actually needed for events? I’d imagine just 1 for the Gulliver ship placement? And then the items just get randomly generated?
thanks