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Pretty confusing...
Hi, I tryed to convert the Debug Menu codes from PKMD 2 JP to US and EU, but I found something strange.
Here the (working) code for the JP Yami/Darkness version (I have the same problem with the Toki/Time code):
94000130 FFDF0000
B20B42E0 00000000
200000C0 00000008
D2000000 00000000
For first: I do not know why there is a Pointer, because the pointed adress don't change (i'm not sure, but until now the adress which get modified is 021E5EF4)
Here the code for the EU version of Team Darkness:
94000130 FFDF0000
B20AC0F4 00000000
200000C0 00000008
D2000000 00000000
The code is correct, works ever on no$gba, but ONLY on no$gba... I have test the code with the original game and with an M3 Real. Nothings happens :/ Wht's wrong?
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The pointer address did change btw..from 20B42E0 to 20AC0F4... As for why it doesnt work with a normal game is that it may be a different version than the No$GBA one.
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Sry, I wanted to say, that the value of the Pointer doesn't change. And until now, it exists only one version of PMD2 EU (release was yesterday ...) and I have test the code on the M3 with the same ROM, with wich I have convert the code. And the JP code works with no$gba and with the M3 Real.
(My english is not sooo good :/)
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Why not rehack it yourself?
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since you have no$gba just make the code from scratch instead of trying to port
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That's is what I made. For find the pointer adress, I have search the adress which will be edited to 0x08 with the code (in this case the RAM dump methode doesn't work, beacause the value of the pointer and thus the end-adress doesn't change. I wanted to put the Offset-Code nevertheless in the code, because they made it too in the JP version, no idea why..). Then: [adress] - 0xC0 = [the pointer's value]. Then I've search that value in 32bit for find the pointer adress and the best adress was 20AC0F4.
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What game, version, and code? I'll make it for ya...
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PMD2 Team Darkness (or Time) EU plz.
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Well that answered 2 out of 3 questions...
Can you please explain what the code does exactly?