The ASM Emotion Cycler [Complete/No Source]
The code will work like this:
When you press R or L you Add or Remove one byte of the Emotion (Thus giving a cycling effect)
With Some help from Maniac this is the newest source:
Code:
@:Subtracting
@:L trigger Latch ASM
ldr r0, =0x121d9548
ldrb r1,[r0]
sub r1,#0x1
strb r1,[r0]
bx lr
@:Adding
@:R trigger Latch ASM
ldr r0, =0x121d9548
ldrb r1,[r0]
add r1,#0x1
strb r1,[r0]
bx lr
The reason I moved to V1.1 is because my tester has V1.1 :D
Re: The ASM Emotion Cycler [Project V1.1]
I don't see any difference in it from before besides being 1.1... well from the one that I made before that is >_>
yours was way different with all the add r2,r1,#0x1 and other things to do more than you really need to :P
Re: The ASM Emotion Cycler [Project V1.1]
Indeed unfortunately I have no way of getting this latch sorted out :S
Re: The ASM Emotion Cycler [Project V1.1]
Re: The ASM Emotion Cycler [Project V1.1]
This will allow you only too add (I figure its better too keep compiled versions shorter:
Code:
R to add
94000130 FEFF0000
023FF090 012FFF11
E0000000 00000018
E59F000C E5D01000
E2811001 E5C01000
E12FFF1E 121D9548
023FF090 E3520003
D2000000 00000000
Re: The ASM Emotion Cycler [Project V1.1]
Re: The ASM Emotion Cycler [Project V1.1]
GAH! That ASM is perfect! Isn't it?
Re: The ASM Emotion Cycler [Project V1.1]
it's possible that he just sucks at testing it >_>
:P
Re: The ASM Emotion Cycler [Project V1.1]
What's hard about it? press r then go into emotions to look....
Re: The ASM Emotion Cycler [Project V1.1]
you need to be careful about which emotion you already have in slot one, along with how long you hold down R. in my experience, just tapping it should increase the emotion by like 10 or 20 >_>