Latch v.s. another trigger
I've been half trying to do latch in ASM. I know that sounds pretty pathetic but the other half of my brain was doing somthing useful :D
(The reason I want a latch is because the cycler codes are way off right now :D)
Supposing the game knows when I let go of the button:
94000130 00000001 (Imaginary trigger normal type)
Then what if I do this:
94000130 00000001 - A normal type (imaginary) trigger looking for the on as a conditional
94000130 00000000 - The next line (i.e. the test prove true executed line) is also a conditional.
Will it work?
Re: Latch v.s. another trigger
So, If X is held check if Y is held, then execute code. Why do a double trigger when you can combine them...
Wiki.Game-Hackers.com
And no, I'm not saying that would work. It most likely wouldn't...
Re: Latch v.s. another trigger
Ye is saying he is trying to make a latch, like the aimbot code for mp:h so you press the button and when you release it will execute the code.
I would do it in asm but I really dont feel like it atm.