I used the text to item source from RTWE, but Virus said it should work the same way (someone else was using it too)
I used the text to item source from RTWE, but Virus said it should work the same way (someone else was using it too)
yeah the one in RTWE was written for it to work in THUMB, virus's TTI only works for ARM. Anyhow I will look over it.
Last edited by Maniac; 10-15-2008 at 07:21 PM.
Say what you mean, mean what you say, and let your actions speak for you.
I took your advice and made it store/load a halfword. Now it edits my hairstyle/hair color and eyes, but it still won't edit my tan. Also it still doesn't do it correctly. Edit: I probably forgot something, but I changed the source to thisCode:removed
Last edited by dragonboy269; 04-28-2009 at 06:25 PM.
Your load should be a loading a byte, the store shoulde be strh, or storing a halfword. oh, and have the loop execute 4 times.
Say what you mean, mean what you say, and let your actions speak for you.
I'll try that
Alright, tell me how it works..
Say what you mean, mean what you say, and let your actions speak for you.
Now when I press the activator, it makes the sky look awesome!! (it turns purple and the clouds zoom around ) but it doesn't change my appearance.
I know how to store/load stuff but the reference sheet doesn't say anything about loops (so I don't know if I did it right or not)
Let me see the source?
Say what you mean, mean what you say, and let your actions speak for you.
I know I probably shouldn't have put b and h for every single one, but I just wanted to see what happenedCode:removed
Last edited by dragonboy269; 04-28-2009 at 06:25 PM.
Try this...
Code:ldr r1,=0x022AF136 mov r5,#0x0 mov r0,#0x10 mov r2,#0xF loop: ldrb r3,[r1] add r1,#0x1 cmp r3,#0x3A blt number add r3,#0x9 number: and r3,r2 lsl r3,r0 add r5,r3 sub r0,#0x4 bpl loop ldr r2,=0x021D9018 strh r5,[r2] bx lr
Say what you mean, mean what you say, and let your actions speak for you.