I was reading the wiki today and came across this:

Here is a 0xC4 version of Weeds to Bell by DsPet, difference is it will automatically checks for weeds and replace without slowing down the game or having any side effect plus doesn't require any activator.


C4000000 021E3124 // Set Current Codelist Address to Stored Offset
D9000000 00000004 // Get the 32bit value of Stored Offset and set it to Stored Data
D4000000 00000002 // add 2 to stored Data
D6000000 00000004 // Set the Stored Data to Stored Offset+4, Store Offset += 4
50000000 021E5124 // Get the 32bit value of stored offset and compare it with 021E5124
00000000 021E3124 // If Statement is True, replace it with 021E3124
D0000000 00000000 // end if
B0000000 00000000 // Get the 32bit Value of Stored Offset and set it as new Stored Offset
80000000 0000001C // Get the 16bit Value of Stored Offset check if higher than 001C
70000000 00000025 // Get the 16bit Value of Stored Offset check if lower than 0025
10000000 000014DF // If All Statement is True, replace it with 14DF
D2000000 00000000 // Terminating Code
would changing the 0x08 and 0x07 lines to 1 single 0x09 line checking for a brick seed allow real-time brick removal? I wanna check if that would really work before I use it myself.

NOTE: Do not post the code that you'd use to remove an actual brick seed as a modified version of this code! Do not post a brick seed code either

If you don't know the code for a brick, don't bother asking for it to try to help



and I was also wondering if I'd be able to get a copy of the source to ASM Text to Item V3? Or maybe at least V2? I'm trying to learn assembly, so it'd help with that, and I also wanted to use it to find the addresses where text is stored