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Thread: Nintendogs; Have all Items [U] [AR]

  1. #11

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    Ill test it on labs since all of them except Dalmation are the same

    EDIT: The code works!
    It doesn't give me all the accesories,clocks, and care items but the rest of the catagories it works!
    Great job!
    Last edited by Oni-Neoxes; 06-17-2008 at 04:02 PM. Reason: Results

  2. #12
    J.P. (Global Moderator) Maniac's Avatar
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    *cough*Your welcome Vash*cough*
    ...glad to see it works lol

    Say what you mean, mean what you say, and let your actions speak for you.


  3. #13
    Chris (Administrator) Vash's Avatar
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    Thanks Maniac.

    Maniac rewrote the routine for me. I corrected his lackluster work (hahaha love you) and I got all of the addresses. Wasn't fun work for either of us. Glad to see it's working. If anybody cares, it doesn't include EVERY item yet.
    Animal Crossing: City Folk
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  4. #14

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    lol
    great job though!

  5. #15
    Chris (Administrator) Vash's Avatar
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    Here's a fun one I made...

    Here's the routine if anybody wants to mess with it:

    Code:
    cmp r0, #1
    streqb r1, [r0]
    bne exit
    ldr r2,=0x02314B70
    ldrh r4,[r2]
    add r4, r4,#0x0500
    strh r4,[r2]
    ldrh r4,=0x4E20
    ldrh r8,[r2]
    cmp r8,r4
    ldrgeh r8,=0x0000
    strgeh r8,[r2]
    b exit
    ...and here's the code

    Dog 1 Size Mod (Select+R)
    Watch the shadow. When you like the size, save your game.
    Code:
    023FE074 012FFF11
    E0000000 0000006C
    E3A00000 E1DF25B0
    E59F1050 E1D110B0
    E1510002 0A000001
    1A000002 E12FFF1E
    E3A00001 EAFFFFF7
    E3500001 01C010B0
    1AFFFFF9 E59F2028
    E1D240B0 E2844C05
    E1C240B0 E1DF41BC
    E1D280B0 E1580004
    A3A08000 A1C280B0
    EAFFFFEF 000002FB
    04000130 02314B70
    00004E20 00000000
    023FE074 E3520003
    I'd appreciate some testers!
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  6. #16

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    There are issues with the shadows though.

  7. #17
    Chris (Administrator) Vash's Avatar
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    Quote Originally Posted by Area51_Hacker2 View Post
    There are issues with the shadows though.
    The shadow is how you tell how big it is going to be. It's supposed to be like that. When the shadow gets bigger, I'm pressing the activator. When I stop, that's how big I want my dog. I just save and the dog shows up that large.
    Animal Crossing: City Folk
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  8. #18
    J.P. (Global Moderator) Maniac's Avatar
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    cmp r0, #1
    streqb r1, [r0]
    bne exit
    ldr r2,=0x02314B70
    ldrh r4,[r2]
    add r4, r4,#0x0500
    strh r4,[r2]
    ldrh r4,=0x4E20
    ldrh r8,[r2]
    cmp r8,r4
    ldrgeh r8,=0x0000
    strgeh r8,[r2]
    b exit
    First line.. Compare r0 to 1 (you forgot 0x but meh w\e..)... whats the address in r0? you never set it....Unless that has a latch on it >__>

    Say what you mean, mean what you say, and let your actions speak for you.


  9. #19
    Chris (Administrator) Vash's Avatar
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    Quote Originally Posted by Maniac View Post
    First line.. Compare r0 to 1 (you forgot 0x but meh w\e..)... whats the address in r0? you never set it....Unless that has a latch on it >__>
    If it didn't have a latch then there would be 3 other errors besides that one line. Plus, I posted the ARDS code. Do you really think it would be that long if there wasn't a latch on it? Hehe...
    Animal Crossing: City Folk
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  10. #20
    J.P. (Global Moderator) Maniac's Avatar
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    I assumed it was a latch anyways since if you do compile it, it would be shorter..

    Say what you mean, mean what you say, and let your actions speak for you.


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