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Thread: Activators with 0x4000130 = [activator]

  1. #1

    Default Activators with 0x4000130 = [activator]

    well some activators are like this:
    94000130 FEFF0000

    but some are like this
    94000130 00000008


    so... I'd like to know how the latter work please (which numbers are which buttons?), as I think it'd be a little easier to work with comparing 0x4000130 to a direct number rather than ANDing it with NOT a number and seeing if it's 0000 :P
    This is my siggy. I'll make it better when I stop being lazy

  2. #2

    Default Re: Activators with 0x4000130 = [activator]

    Yes using those activators would definitely help for writing ASM activators.

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  3. #3
    Chris (Administrator) Vash's Avatar
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    Default Re: Activators with 0x4000130 = [activator]

    Haha, you boys obviously still need help with making a latch. I'm learning right now. JP won't bother helping me so I'm figuring it out myself. I'll get back to you.

    And yes, I know that has nothing to do with the topic but I also know that's where this is heading. I'm not stupid.
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  4. #4

    Default Re: Activators with 0x4000130 = [activator]

    No, I know how to make a latch now, I just wanted to know the buttons in this form to make it easier :P

    I'm not gonna post my latch because I don't want AH to find out how XP
    This is my siggy. I'll make it better when I stop being lazy

  5. #5
    Chris (Administrator) Vash's Avatar
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    Default Re: Activators with 0x4000130 = [activator]

    Code:
    @Load latch
    
    ldrb r2, Latch
    
    @For keys pressed
    
    ldr r4, IOKeys
    ldrh r4, [r4]
    
    @Checks if start is pressed
    tst r4, #0x8
    
    @If not, Disable latch for next time it's activated.
    
    movne r2, #0x0
    bne LatchSet
    
    @Else, If Latch is Disabled, activate your code and activate latch. 
    
    cmp r2, #0x1
    @Add your code here with ne
    movne r2, #0x1
    
    LatchSet:
    
    strb r2, Latch
    
    IOKeys:
    .long 0x4000130
    Latch:
    .byte 0
    .short 0
    Haven't tested it or anything but here's an example of a latch (or how I understand it anyway). And yes, I did learn from the aimbot source.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  6. #6

    Default Re: Activators with 0x4000130 = [activator]

    gah! no! give me the button codes, not the latch! D:
    This is my siggy. I'll make it better when I stop being lazy

  7. #7
    Chris (Administrator) Vash's Avatar
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    Default Re: Activators with 0x4000130 = [activator]

    Quote Originally Posted by itsmeGames
    gah! no! give me the button codes, not the latch! D:
    Hehe, sorry. Oh, and that latch works.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  8. #8

    Default Re: Activators with 0x4000130 = [activator]

    Thank you very much Vash I won't copy and paste though I'll try and understand each line. (You will get MASSIVE credit for this!)

    EDIT:
    Code:
    @Checks if start is pressed
    tst r4, #0x8
    Can I use longer than one byte or do I have to find the alternate activators for ARDS?

    EDIT2:
    I can't so I need to find the alternate activators Couldn't find them with google! Wah So close!

    Good news is I also read the AimBot source and understood everything Vash coded!

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  9. #9
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: Activators with 0x4000130 = [activator]

    Thats exactly how mine look vash.. >_>
    FYI AH, its not hard to find other buttons if you knwo what to look for.

    Say what you mean, mean what you say, and let your actions speak for you.


  10. #10

    Default Re: Activators with 0x4000130 = [activator]

    Yes I know I can all ready work that out.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

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