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Thread: The ASM Emotion Cycler [Complete/No Source]

  1. #31

    Default Re: The ASM Emotion Cycler [Project V1.1]

    No I meant you're not gonna be able to make a latch unless the activator's in the ASM :P
    This is my siggy. I'll make it better when I stop being lazy

  2. #32

    Default Re: The ASM Emotion Cycler [Project V1.1]

    Oh well duh.

    Code:
    Ldr r1, 0x4000130
    Tst EQ r1, FDFF00000
    ^My attempt at L activator in asm

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  3. #33

    Default Re: The ASM Emotion Cycler [Project V1.1]

    the problem is that it would actually be something like:

    Code:
    ldr r1,=0x4000130
    ldrh r1,[r1]
    mov r2,=0xFDFF
    not r2
    and r1,r2
    cmpeq r1,#0
    I think >_>

    that's why I wanna know the shorter ones :P
    This is my siggy. I'll make it better when I stop being lazy

  4. #34

    Default Re: The ASM Emotion Cycler [Project V1.1]

    Oops I posted this again (BAD REFRESH BUTTON!)

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  5. #35

    Default Re: The ASM Emotion Cycler [Project V1.1]

    Quote Originally Posted by itsmeGames
    the problem is that it would actually be something like:

    Code:
    ldr r1,=0x4000130
    ldrh r1,[r1]
    mov r2,=0xFDFF
    not r2
    and r1,r2
    cmpeq r1,#0
    I think >_>

    that's why I wanna know the shorter ones :P
    Erm yeah.... why?! Mines should work fine.
    Load value
    test equivalence

    Are you on your DS?

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  6. #36

    Default Re: The ASM Emotion Cycler [Project V1.1]

    it's not testing for equivalent!

    first of all, you tested if FDFF=4000130, which it obviously doesn't
    second, these activators test like this:
    does 0x0200 AND [r1] (where r1=0x4000130) = 0
    because 0x0200 = NOT 0xFDFF and this checks if NOT FDFF AND [r1] = 0
    This is my siggy. I'll make it better when I stop being lazy

  7. #37

    Default Re: The ASM Emotion Cycler [Project V1.1]

    Ok guys, I sorta understand this. Can you make the newest, unbuggy code into a code for 1.0? I know how to, but I'm to lazy at the moment... <__>. I'm willing to test if your willing to convert! Help is greatly appreicated

  8. #38

    Default Re: The ASM Emotion Cycler [Project V1.1]

    Ok guys, I sorta understand this. Can you make the newest, unbuggy code into a code for 1.0? I know how to, but I'm to lazy at the moment... <__>. I'm willing to test if your willing to convert! Help is greatly appreicated

  9. #39

    Default Re: The ASM Emotion Cycler [Project V1.1]

    The project is almost finished I just need to find the alternate R and L activators which I will do tonight.

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  10. #40
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: The ASM Emotion Cycler [Project V1.1]

    >___> You could ya know, just ask.

    Say what you mean, mean what you say, and let your actions speak for you.


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