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Thread: Latch v.s. another trigger

  1. #1

    Default Latch v.s. another trigger

    I've been half trying to do latch in ASM. I know that sounds pretty pathetic but the other half of my brain was doing somthing useful

    (The reason I want a latch is because the cycler codes are way off right now )

    Supposing the game knows when I let go of the button:
    94000130 00000001 (Imaginary trigger normal type)

    Then what if I do this:
    94000130 00000001 - A normal type (imaginary) trigger looking for the on as a conditional
    94000130 00000000 - The next line (i.e. the test prove true executed line) is also a conditional.

    Will it work?

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  2. #2
    Chris (Administrator) Vash's Avatar
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    Default Re: Latch v.s. another trigger

    So, If X is held check if Y is held, then execute code. Why do a double trigger when you can combine them...

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    And no, I'm not saying that would work. It most likely wouldn't...
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  3. #3
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: Latch v.s. another trigger

    Ye is saying he is trying to make a latch, like the aimbot code for mp:h so you press the button and when you release it will execute the code.
    I would do it in asm but I really dont feel like it atm.

    Say what you mean, mean what you say, and let your actions speak for you.


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