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Thread: Terrain Modifier (Perhaps real time If I can be bothered...

  1. #1

    Default Terrain Modifier (Perhaps real time If I can be bothered...

    ...too learn how to do it)

    Code:
    Suggested Method:
    
    2XXXXXXX 000000ZZ
    
    2 - Code type 0x02
    X - Address
    Z - Written too
    So assuming we can find the addresses (which I think are known by DSPet as he has a feature in animal map) it must be possible to write an acre?

    If this is correct I'll continue work.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  2. #2

    Default Re: Terrain Modifier (Perhaps real time If I can be bothered...

    well yes... that's really not anything hard to find, just go into animal map and you can find them by switching it to 8 bit write mode when you generate the AR DS code

    the codes for ZZ are really easy to find as they're at the end of acre names, such as:
    Gate Acre 1A, ZZ = 1A

    here's how the rest works:

    The map is technically 6 x 6 acres, because of the outside ones, and none of the inside 4 x 4 should be duplicates.

    The values for acres in 1.0 for the outside top row of six starts at 021e3100 and ends at 021e3105
    after that it goes across the rows in the same fashion, meaning the second row's outside left wall is at 021e3106, then the top left corner of the inner 4 x 4 is at 021e3107, and the end of the row is at 021e310b.

    this patterns is kept up for the entire 6 x 6 map. Have fun making the ASM for changing this in real time
    This is my siggy. I'll make it better when I stop being lazy

  3. #3

    Default Re: Terrain Modifier (Perhaps real time If I can be bothered...

    Thanks for your help Yeh the ASM will be hard without knowing the language :?

    I'm not sure if this code would even be worth making though as the code would perhaps cause terrible side effects.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  4. #4

    Default Re: Terrain Modifier (Perhaps real time If I can be bothered...

    probably worth a try, I just don't suggest ever releasing it

    I'm attempting to learn ASM now... maybe we can try to help each other out? You got MSN messenger or AIM or anything?
    This is my siggy. I'll make it better when I stop being lazy

  5. #5
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: Terrain Modifier (Perhaps real time If I can be bothered...

    If you have questions my AIM is JPMayIII >.>

    Say what you mean, mean what you say, and let your actions speak for you.


  6. #6

    Default Re: Terrain Modifier (Perhaps real time If I can be bothered...

    post/pm your msn and i'll add you

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  7. #7
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: Terrain Modifier (Perhaps real time If I can be bothered...

    [email protected] <_< Thats my msn.

    Say what you mean, mean what you say, and let your actions speak for you.


  8. #8

    Default Re: Terrain Modifier (Perhaps real time If I can be bothered...

    was talking to itsme.....

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  9. #9
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: Terrain Modifier (Perhaps real time If I can be bothered...

    then specify it XD >__> GARSH

    Say what you mean, mean what you say, and let your actions speak for you.


  10. #10

    Default Re: Terrain Modifier (Perhaps real time If I can be bothered...

    sk8ingizkool[at]gmail[dot]com

    :P
    This is my siggy. I'll make it better when I stop being lazy

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