Alright, good luck and as always if you have questions feel free to ask.
Say what you mean, mean what you say, and let your actions speak for you.
Nevermind, I think I understand how. I'll try it now (thanks to your brick seed removal code XD)
Last edited by dragonboy269; 01-18-2009 at 03:47 PM.
Well, loops are confusing but once I learn these I'll be able to make more complicated codes. Anyway, he is the source that I have. It freezes DX
Any help?Code:removed
Last edited by dragonboy269; 04-28-2009 at 06:18 PM.
May help.Code:ldr r1, slot add r2, r1, #0x28 ldrh r0, pitfall ldrh r3, check Loop: cmp r1, r2 bge End <---- ldrh r4, [r1] cmp r4, r3 beq Store add r1, r1, #0x2 b loop Store: strh r0, [r1] End: bx lr slot: .long 0x21D88FE check: .short 0xFFF1 pitfall: .short 0x1566
Say what you mean, mean what you say, and let your actions speak for you.
I never said it would fix it >__>
Say what you mean, mean what you say, and let your actions speak for you.
I made another simple code, for a game called NinjaTown. My friend asked me to make an "infinite health" code but I had a better idea I made a "press L+R to restore health" code. I forgot where I put my source though >_> but it's simple. I only have it working for one Ninja right now, because I didn't play long enough to find each Ninja's address (or the difference between them, if they go by 2 or 4 or more)
Code:removed
Last edited by dragonboy269; 04-28-2009 at 06:18 PM.
(sorry for triple post, if you want me to post all my codes in one post then tell me and I'll start doing that)
I made a text activated code now Type "fa" and send it to put a bag of 99k bells in your first inventory slot.Code:removed
Last edited by dragonboy269; 04-28-2009 at 06:19 PM. Reason: added new code