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Thread: ASM Text to Emotion

  1. #41

    Default Re: ASM Text to Emotion

    Quote Originally Posted by Vash
    Code:
    ldr r1,=0x022AF136
    mov r5,#0x0
    mov r0,#0x4
    mov r2,#0xF
    loop:
    ldrb r3,[r1]
    add r1,#1
    cmp r3,#0x3A
    blt number
    add r3,#9
    number:
    and r3,r2
    lsl r3,r0
    add r5,r3
    sub r0,#0x4
    bpl loop
    
    ldr r2,=0x021D8FC8
    add r5,#1
    strb r5,[r2]
    bx lr
    Sigh, try that?
    ROFL! My problems were caused by you!
    ldr r1,=0x022AF136

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  2. #42
    Chris (Administrator) Vash's Avatar
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    Default Re: ASM Text to Emotion

    Quote Originally Posted by Area51_Hacker2
    Quote Originally Posted by Vash
    Code:
    ldr r1,=0x022AF136
    mov r5,#0x0
    mov r0,#0x4
    mov r2,#0xF
    loop:
    ldrb r3,[r1]
    add r1,#1
    cmp r3,#0x3A
    blt number
    add r3,#9
    number:
    and r3,r2
    lsl r3,r0
    add r5,r3
    sub r0,#0x4
    bpl loop
    
    ldr r2,=0x021D8FC8
    add r5,#1
    strb r5,[r2]
    bx lr
    Sigh, try that?
    ROFL! My problems were caused by you!
    ldr r1,=0x022AF136
    I'm sorry? How did I cause you any problems whatsoever? You two were using the TTI source from RTWE which looks like this:

    Code:
    ldr r1, text
    mov r5,#0x0
    mov r0,#0xC
    mov r2,#0xF
    loop:
    ldrb r3,[r1]
    add r1,#1
    cmp r3,#0x3A
    blt number
    add r3,#9
    number:
    and r3,r2
    lsl r3,r0
    add r5,r3
    sub r0,#0x4 
    bpl loop
    I simply changed r1 from text to the actual text address. If you want to be more organized you can change it back and add text at the end. If this isn't what you meant by bolding r1, then please be more specific and I will gladly help you fix it. Anyway, I do see a silly mistake I made before and this one makes more sense (although it probably still won't work).

    Code:
    ldr r1,=0x022AF136
    mov r5,#0x0
    mov r0,#0x4
    mov r2,#0xF
    loop:
    ldrb r3,[r1]
    add r1,#1
    cmp r3,#0x3A
    blt number
    add r3,#9
    number:
    and r3,r2
    lsl r3,r0
    add r5,r3
    sub r0,#0x4
    bpl loop
    
    ldr r2,=0x021D8FC8
    add r5,#1
    strb r2,[r5]
    bx lr
    Again, I'm sorry if I did make an error somewhere but you'll have to be more specific. I'm also sorry that you don't have access to the actual TTI source and you have to make do with this version. It should work all the same.

    EDIT: I also just noticed that your r2 loads the U1.0 first emotion address. I'm not sure if you were making the code for 1.0 but I'm just letting you know. Also, without a latch this will add more then 0x1h to r5 and you won't get the desired byte. So this still wouldn't work but technically with a latch it should.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  3. #43

    Default Re: ASM Text to Emotion

    1. sorry I was blind

    2. I actually was just quoting the latest version of the source not talking to you personally vash (sorry :'( )

    3. Yes Maniac has made a latch but I'm going to have too be patient and wait until he can be bothered to explain it too me. (unless i can add 0.1 of a byte rofl)

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  4. #44

    Default Re: ASM Text to Emotion

    Well here's my main problem with working with this source,
    I don't understand what LSL does... >_> ops:

    Code:
    ldr r1,=0x022AF136
    mov r5,#0x0
    mov r0,#0x4
    mov r2,#0xF
    loop:
    ldrb r3,[r1]
    add r1,#1
    cmp r3,#0x3A
    blt number
    add r3,#9
    number:
    and r3,r2
    lsl r3,r0
    add r5,r3
    sub r0,#0x4
    bpl loop
    
    ldr r2,=0x021D8FC8
    add r5,#1
    strb r5,[r2]
    bx lr
    should that second to last line be strb r5,[r2] instead of r2,[r5]? (I changed it in this one because I thought it should)


    EDIT: Okay, there's still something wrong with this code
    I typed in 00 and got some angry emotion (furious I think?)
    then 01 and 02 gave me the same thing
    I finally went straight to 10 and got some other one (I'm not sure what)
    then 20 gave me the one where you throw your arms in the air like after paying off the mortgage
    then 30 gave me some weird one
    then 40 crashed the game >_>
    This is my siggy. I'll make it better when I stop being lazy

  5. #45

    Default Re: ASM Text to Emotion

    ACWW 1.0 TEXT TO EMOTION

    94000130 feff0000
    023ff090 012fff11
    e0000000 0000006e
    e59f1054 e3a02000
    e3a0000c e4d13001
    e3530060 b2433030
    c2433057 e0822013
    e2400004 e3500000
    aafffff7 e59f002c
    e5d00000 e3500000
    059f0018 05d00000
    059f101c 159f101c
    e59f801c e0211890
    e1c120b0 e12fff1e
    021d02ec 022af136
    021cbd48 021d8fc8
    021cfc26 0000228c
    023ff090 e3520003
    d2000000 00000000

    Instructions: type in ff** into your text box, then press R. This will change the first emotion that you have. replace ** with the hex of whatever emotion you would like. It may not look like anything has happened, but go to your inventory, then back to the chat and your first emotion will be edited. If you have more than one emotion then don't pay attention to the last emotions. Only pay attention to the first emotion. I suggest that you only have one emotion while using this.

    lol I came out with this for 1.0 yesterday

  6. #46

    Default Re: ASM Text to Emotion

    No you modified an existing code yesterday. Itsme and others are writing their own source code. Besides I remake cheats all the time its all about practice.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  7. #47

    Default Re: ASM Text to Emotion

    -_- ok I'm keeping the rest of my projects secret like I used to
    This is my siggy. I'll make it better when I stop being lazy

  8. #48
    Chris (Administrator) Vash's Avatar
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    Default Re: ASM Text to Emotion

    Quote Originally Posted by itsmeGames
    -_- ok I'm keeping the rest of my projects secret like I used to
    If you wanted to, you could do it much better then the code he posted. You need to type extra to use his code.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  9. #49

    Default Re: ASM Text to Emotion

    I'm going to later, along with a complete different text to [*secret, you'll find out later*] code :P

    plus I'm making a real-time [*secret* secret*] in honor of Sony, if you know what I'm talking about, don't tell XP
    This is my siggy. I'll make it better when I stop being lazy

  10. #50
    Chris (Administrator) Vash's Avatar
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    Default Re: ASM Text to Emotion

    Real-Time...Weapon...Change?

    haha. Sony fails. Good luck with your code.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

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