Switching gear to this game (from brres work which I will continue next time), I have found that one of the savegame files (by using Waninkoko's savegame extractor), SLT_0_2.SAV is used to store the downloadable stickers (provided by game-maker through WiFi). In this part 1 of blog series, we are going to focus on how to use GIMP (in my case version 2.6.6) to create the background image required in the sticker. Therefore, this part 1 will explain the steps shown in the first segment ...
Updated 01-23-2010 at 09:30 AM by conanac
My masterpiece created in my P2P proof-of-concept app "PainTConmigO!" Oh yeah, he's a beautiful man.
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Updated 12-25-2009 at 02:53 PM by DG
Now, for testing those structures (for unpacking brres file) we just need a little bit, but critical, more information about the size of each file within the object data. It looks for various file type, this information is available in the corresponding header part. So here is one additional structure that we need to add. Code: Offset Size Description file_section_header structure 0x00 + [fd-j] 4 bytes file tag ...
Offset Size Description file_section_header structure 0x00 + [fd-j] 4 bytes file tag
As I have mentioned in my last blog that I would like to learn more about brres file (texture part). Now, it would perhaps be better that we learn together so if you know more or find that I miss something perhaps you could post your comments, and at the end, we all get the benefit of having better information/guess (especially the unknowns in the description column). To get to the texture part, we need to be able to unpack the brres file, and the first thing is to understand the beginning ...