They do require a little knowledge on how to use them.
Here's a sounddat tutorial I wrote a longgg time ago:
http://vash.game-hackers.com/kk/tut1.html
They do require a little knowledge on how to use them.
Here's a sounddat tutorial I wrote a longgg time ago:
http://vash.game-hackers.com/kk/tut1.html
Command Prompt. Use it.Originally Posted by ShinyPalkia
When I try to (step 4) use sdattool -x sound_data.sdat, I get an error and nothing happens :/ (on Vista)
No, I have all required dll's. Here a screen:
(Frensh)
"sdattool.exe stopedworking
Windows can search for blabla...
-> Search for a solution on web and close the program
-> Close the program
(v) See details ..."
Omg, I hate Vista >.>
I think I take XP back... (btw, I don't wanna open a new topic for this:
If I never learned ARM before, does it exist an introduction?)
I know the problem, the DP .sdat can't be open. I tryed it with ACWW and it works. But now I have a few new questions.
(Your Tut)
1. - 7. are no problem, but I don't understand the rest.
8. Copy the exact amount of bytes from the replacement .sseq that will overwrite the original .sseq. Then overwrite it in your Hex Editor. From there, keep your new creation open. Go back to your Sound_Data folder and find sound_data.smap. Open this in notepad or another simple program of your liking. Find the offset of the .sseq you're editing (it will be listed, don't worry).
Why not replace the original .sseq with the new one and rename the new one?
And there are many offsets, wich one do I must use?
(I don't understand too the point 9.)
Could you give me an example pls?
I try to use nsbmd2.exe, and it opens then just closes. And when I use the command prompt, it just opens it as text, then resets the cmd.exe
-edit-
Last edited by jasonj2248; 04-22-2011 at 04:37 PM.