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Thread: [Release]Skell-TF2-XQZ-Wallhack V4.0 *VACPROOF 4 ALWAYS*

  1. #51

    Default

    TF2 Update
    http://www.teamfortress.com/classless/

    If you had Skell's mathack installed prior to the update you need to re-install it, yes it still works, no valve didn't break it. no it doesn't need to be updated.


    Hopefully this will stem the flow of "update ploq" posts.

  2. The Following User Says Thank You to AIDS For This Useful Post:


  3. #52

    Default

    You mean like my update topic lol XD

  4. #53

    Default

    Update 108 was pushed a couple days ago.
    With its small number of worth-while changes it updated a couple .vmt's, scout_red and ubersaw.

    I have attached the updated files, and all of the c_items .vmt's.
    They have been edited to include the $ignorez variable and scout_red uses models\player\red.vtf.

    The paths are all correct. These are only the files that were updated in patch 108.
    Maniac/Vash/Red could virus scan these if they like, but I don't think a handful of .vmt's are dangerous.
    Attached Files Attached Files

  5. #54

    Default

    Hello. I'm new to this forum, so if posting after a lot of time's passed in a sticky topic will get me banned, then I apologize.

    I just wanted to ask if this Wallhack still worked. Seeing how there's been a ton of updates, I have my doubts, but I didn't see any updates on it.

    So uh. Thanks.

    ... And now I feel dumb.
    Last edited by PataDeLoro; 10-02-2009 at 01:39 AM. Reason: I didn't see the other 2 pages. Oh me, what an idiotic person I am. Er, I'm so banned.

  6. #55

    Default

    again skel ty your always doing **** good work all the time

  7. #56

    Default

    This thread can be deleted by an admin. I dont have the password to delete :S

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