There would be some type of hard-copy, just nothing that would be directly transferrable back to the game. The hard-copy would be some arbitrary file type that is parsed by the PC software. Any true changes would still have to be streamed back to the homebrew application to be saved. Basically, the software would not be directly compatible with the actual gamesave. That way we can handle how the save is taken from memory and in what way it gets to the PC software.