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Thread: NPC_Tool - Animal Villager Customization

  1. #71

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    Quote Originally Posted by Riku98523 View Post
    Really $150 a month seems a little high I am sure you could find a very good host for less than that. My friend Alex's site has 5TB of space and pretty high BW for much less than that a year.
    Wiki is asking for 6 million dollars to help keep there sight going i dont think thats what the money is really going to be spent on

    Quote Originally Posted by crwys View Post
    Love it, but I have 2 ideas im sure you are aware of.

    Choose their gender?
    Choose their mood type?(Like how they talk(lazy, ect.))
    its all ready in there

    Edit:he removed his post causeing dubb post


    Maniac: Merged :]
    Last edited by Maniac; 12-18-2008 at 04:12 PM.

  2. #72

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    Is changing shirts going to be released in the next version? My villagers would look better with matching uniforms...

  3. #73

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    > Is changing shirts going to be released in the next version?
    Canned shirts for sure (one of 346), and umbrellas (one of 34).

    Not sure if I'll add limited BMP editing for custom patterns.
    BTW: We need a more general 'pattern editor' for all the patterns.
    (like Thulinma wrote for AC:WW -- http://www.xs4all.nl/~aviator/acww/)

  4. #74

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    Do we already have the address for all the patterns?

    If they are the same as Wild World it shouldn't be to hard.
    For all the Noobs out there http://tinyurl.com/683wwm please learn something today.

  5. #75

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    >>BTW: We need a more general 'pattern editor' for all the patterns.
    > Do we already have the address for all the patterns?
    More or less, but more reverse engineering is needed.
    The AC:WW textures are ~4x larger than the AC:WW version ($880 bytes each)
    Code:
    GAMESAVE addresses (RVFOREST.DAT)
    Player patterns start at:  $1160 + $75A0 * P + $880 * N
    	Where P = 0..3 (0 => player 1), where N = 0..7 (for different uses)
    NPC Patterns start at: $234E0 + $3040 * NP1 or $23700 + $3040 * NP2
    	Where NP1 = 0..9 (0 => NPC01, first 10 NPC slots)
    	Where NP2 = 10..19 (10 => NPC11, last 10 NPC slots)
    Global patterns start at: $5EC80 + $880 * N
    	Where N = 0..7 (for different uses)
    I think that's complete. Some have checksums/CRCs, some do not.
    If anyone wants to rise TO the challenge, please speak up.
    (writing a program may be the easiest part, compatibility with other formats and answering newbie questions may be harder ;-)
    Last edited by DsPet; 12-19-2008 at 09:37 AM. Reason: (typo - we still need a pattern editor)

  6. #76
    Chris (Administrator) Vash's Avatar
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    The pseudocode doesn't look too bad. I might look into it tomorrow sometime.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  7. #77

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    Quote Originally Posted by DsPet View Post
    >>BTW: We need a more general 'pattern editor' for all the patterns.
    > Do we already have the address for all the patterns?
    More or less, but more reverse engineering is needed.
    The AC:WW textures are ~4x larger than the AC:WW version ($880 bytes each)
    Code:
    GAMESAVE addresses (RVFOREST.DAT)
    Player patterns start at:  $1160 + $75A0 * P + $880 * N
        Where P = 0..3 (0 => player 1), where N = 0..7 (for different uses)
    NPC Patterns start at: $234E0 + $3040 * NP1 or $23700 + $3040 * NP2
        Where NP1 = 0..9 (0 => NPC01, first 10 NPC slots)
        Where NP2 = 10..19 (10 => NPC11, last 10 NPC slots)
    Global patterns start at: $5EC80 + $880 * N
        Where N = 0..7 (for different uses)
    I think that's complete. Some have checksums/CRCs, some do not.
    If anyone wants to rise the the challenge, please speak up.
    (writing a program may be the easiest part, compatibility with other formats and answering newbie questions may be harder ;-)

    X-D small typo haha.
    For all the Noobs out there http://tinyurl.com/683wwm please learn something today.

  8. #78
    Chris (Administrator) Vash's Avatar
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    DsPet, if you have the time to send me a few saves (that I'll describe in detail once I receive a reply), I'll definitely try to make the pattern editor. I've already started the app, I just need to be able to better interpret the pattern data.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  9. #79

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    Virus sorry I didn't help yesterday when Maniac was sending me those IMs I haven't slept in over 48 hours and just could not get up the strength to be bothered. Ill work on them later tonight if you wish.
    For all the Noobs out there http://tinyurl.com/683wwm please learn something today.

  10. #80

    Default A bug

    I tested the NPC tool, I changed Miranda into uh Bunnie, but the name remained miranda. So I got a Bunnie called Miranda.

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