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Thread: a few questions

  1. #1

    Default a few questions

    I was reading the wiki today and came across this:

    Here is a 0xC4 version of Weeds to Bell by DsPet, difference is it will automatically checks for weeds and replace without slowing down the game or having any side effect plus doesn't require any activator.


    C4000000 021E3124 // Set Current Codelist Address to Stored Offset
    D9000000 00000004 // Get the 32bit value of Stored Offset and set it to Stored Data
    D4000000 00000002 // add 2 to stored Data
    D6000000 00000004 // Set the Stored Data to Stored Offset+4, Store Offset += 4
    50000000 021E5124 // Get the 32bit value of stored offset and compare it with 021E5124
    00000000 021E3124 // If Statement is True, replace it with 021E3124
    D0000000 00000000 // end if
    B0000000 00000000 // Get the 32bit Value of Stored Offset and set it as new Stored Offset
    80000000 0000001C // Get the 16bit Value of Stored Offset check if higher than 001C
    70000000 00000025 // Get the 16bit Value of Stored Offset check if lower than 0025
    10000000 000014DF // If All Statement is True, replace it with 14DF
    D2000000 00000000 // Terminating Code
    would changing the 0x08 and 0x07 lines to 1 single 0x09 line checking for a brick seed allow real-time brick removal? I wanna check if that would really work before I use it myself.

    NOTE: Do not post the code that you'd use to remove an actual brick seed as a modified version of this code! Do not post a brick seed code either

    If you don't know the code for a brick, don't bother asking for it to try to help



    and I was also wondering if I'd be able to get a copy of the source to ASM Text to Item V3? Or maybe at least V2? I'm trying to learn assembly, so it'd help with that, and I also wanted to use it to find the addresses where text is stored
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  2. #2

    Default Re: a few questions

    Well the way the code works would suggest this.

    I've never been bricked myself does it have instant effect?

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  3. #3

    Default Re: a few questions

    it takes effect after you walk out of a building, just like other building seeds, meaning you may want another code replacing F030 with FFF1 in real time, but I dunno
    This is my siggy. I'll make it better when I stop being lazy

  4. #4
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: a few questions

    I guess its time to release the auto brick seed removal code <_<...

    Say what you mean, mean what you say, and let your actions speak for you.


  5. #5

    Default Re: a few questions

    you already had one!? in ASM, right?
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  6. #6
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: a few questions

    Yes I had it for awhile now... and yes, it is in ASM.

    Say what you mean, mean what you say, and let your actions speak for you.


  7. #7

    Default Re: a few questions

    Would have to be in ASM else would be to easy to remove the brick seed from it.


    I take it because we are going to be making the code (and trying to encode in msn) you want to release it first?

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  8. #8
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: a few questions

    Weird, I can't find it :\ I tried remaking it but it just crashed... lol. Meh. I'll keep looking.

    Say what you mean, mean what you say, and let your actions speak for you.


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