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Thread: Tanooki Community Index Thread

  1. #1
    Chris (Administrator) Vash's Avatar
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    Default Tanooki Community Index Thread

    We need help indexing items for future Tanooki releases! It's time for you guys to help us out. Go through levels with Tanooki, figure out what item a hex value represents, and leave a post in this topic!

    We really appreciate the help, everybody! Enjoy your level editing. Be safe

    Download Tanooki here.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  2. #2

    Default 2 weeks with no help?

    Could you post some sort of step by step how to for people like me who just discovered your tanooki program? I also have some thoughts on what I would love to see in your tanooki editor. I am also a graphic designer and would love to either design logos or a Tanooki Icon.. if need be..

  3. #3

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    (Even if this topic is two weeks old with no other posts)


    0014 - Goomba
    0015 - Paragoomba
    0017 - Side-to-side Platform
    0018 - Blue Shell Beetles
    0019 - Spiny
    001A - Spiny (Upside-down)
    001F - Platform (Moves Up/Down)
    0020 - Star Coin
    0028 - ? Switch
    0029 - P Switch
    002A - ! Switch
    002B - Brick Block that spawns a ? Switch
    002C - Brick Block that spawns a P Switch
    002D - Brick Block that spawns a ! Switch
    002E - Podoboo
    002F - Thwomp
    0030 - Large Thwomp
    0032 - Falling Platform
    0035 - Quicksand
    0036 - Lakito
    0038 - Controllable Elevator Platform
    0039 - Koopa
    003A - Parakoopa
    003B - Controllable Platform on Guide Line
    003D - Big Boo
    003E - Firebar
    0040 - Fog
    0041 - Piranha Plant (Up)
    0042 - Piranha Plant (Down)
    0043 - Piranha Plant (Right)
    0044 - Piranha Plant (Left)
    0045 - Flame Shooting Piranha Plant (Up)
    0046 - Flame Shooting Piranha Plant (Down)
    0047 - Flame Shooting Piranha Plant (Right)
    0048 - Flame Shooting Piranha Plant (Left)
    0049 - Piranha Plant (Ground)
    004A - Large Piranha Plant (Ground)
    004B - Flame Shooting Piranha Plant (Ground)
    004C - Large Flame Shooting Piranha Plant
    004D - Key
    004E - Bouncy Clouds
    0050 - Fire Brother
    005C - Bullet Bill Cannon
    005D - Bonzai Bill Cannon
    005E - Boomerang Brother
    005F - Hammer Brother
    0064 - Bat
    0065 - Bob-omb
    0066 - Punching Ghost
    0067 - Upward Platform Spawning
    0068 - Electric Thing (Black ball with a face, the name eludes me)
    0069 - Pokey
    006A - Platform on Guide Line
    006D - Spike Ball on Chain
    006F - Blooper
    0070 - Blooper w/ Babies
    0071 - Flag Pole
    0073 - Cheep Cheep
    0074 - Cheep Cheep (Swerves)
    0076 - Dry Bones
    0077 - Giant Dry Bones
    0078 - Sumo Brother
    007A - Platform that goes up when you step on it
    007C - Lakito Spawner
    007D - Wall Crawling Koopa (Left/Right)
    007E - Wall Crawling Koopa (Up/Down)
    007F - Small Crawlable Wall Flip Panel
    0080 - Large Crawlable Wall Flip Panel
    0081 - Spin Wheel
    0082 - Wiggler
    0083 - Boo
    0086 - Crow
    008A - Water
    008B - Lava
    008C - Crusher Spikes (Up)
    008D - Crusher Spikes (Right)
    008E - Crusher Spikes (Left)
    0090 - Red Coin
    0091 - Water Barrel
    0092 - Chain Chomp
    0093 - Coin
    0094 - Spring
    0099 - ? Switch
    009B - Star Coin on a Guide Line
    009C - Red Ring
    009E - Fire Snake
    00A1 - Bubble Geyser
    00A6 - Icy Moving Block Snake
    00AD - Big Rolling Log
    00AF - Flying ? Block
    00B0 - Random Full Power Item Block
    00B4 - Cheep Chomp
    00B5 - Cheep Cheep Spawner
    00B9 - Toad Ball Thing (From the enemy battles)
    00BB - Platform Control Switch
    00BC - Checkpoint
    00BD - 1-Tower Iggy
    00BF - Makes stuff disappear when Orange ? Switch is hit (Pretty sure)
    00C0 - 1-Castle Boss Floor + Iggy
    00C1 - Urchin
    00C2 - Giant Urchin
    00C3 - Dirt Throwing Crabs
    00C4 - Skull Fish
    00C6 - Giant Goomba
    00C7 - Huge Goomba
    00C8 - Mini Goomba
    00C9 - Icicle
    00CB - Toad Chest
    00CC - Spike Ball (or with certain secondary values, a harmless barrel)
    00CD - Large Water Ball
    00CF - ? Block
    00D3 - Bowser Jr. Fight #1 (& Floor & Spin Blocks & Background)
    00D4 - Rotating Ground (No Pipe)
    00D8 - Poison Liquid
    00DB - Expanding/Retracting '' Blocks
    00DF - Bouncy Block
    00E0 - Flying Green Mantine
    00E3 - Pipe that tilts and shoots you out
    00E4 - Stretchy Pink Mushrooms
    00E5 - Sand Geyser
    00E6 - Spikey Walking Dudes
    00E8 - Mecha Koopa
    00E9 - Angler Fish / Bulber
    00ED - P-Switch Visible Coins
    00EE - Cloud Enemy
    00F0 - Giant Wiggler
    00F2 - Falling Cliff Piece
    00FD - Coin
    00FF - Moving ? Block
    0100 - Moving Brick Block
    0103 - Castle Optional Door
    0106 - Fake ? Block/etc that glows purple when you get near
    0107 - Blowing Piranha Plants
    0108 - Stretchy Piranha Plants
    0109 - Falling Icicle
    010A - Rotating Circular Crawlable Wall
    010C - Lava Plume/Geyser
    010D - Parachute Bob-ombs
    010F - Rat
    0110 - Ice Brother
    0114 - Fake Door
    0115 - Red Boss Door
    0116 - Blue Boss Door
    0118 - Giant Ice Block (Ones in Lemmy's Castle)
    011E - Rotating Ground (Ship)
    0121 - Breakable Box
    0123 - Parabeetle
    0124 - Large Parabeetle
    0125 - Volcanic Rock Spawn Trigger
    0127 - Spinner Nuts
    0129 - Rollercoaster Skeleton
    012A - Cannon that fires cannonballs straight
    012B - Cannon that shoots cannonballs/bob-ombs/etc
    012C - 4-way Cannon
    012D - Giant 4-way Cannon with one side being a pipe
    0130 - Flame Cannon
    0131 - Mysterious Light (No source)
    0135 - Dual Fire Cannon?
    0136 - Sign
    0137 - Giant Icicle
    013B - Screw
    013D - 4-Castle Boss Water
    013E - Breakable Block Spawner
    0143 - Boo Circle
    0145 - Wooden Torch Thing
    0146 - King Bill Spawner
    0147 - Platform with Screw
    014B - Platform that rocks back and forth
    014D - Switch-powered Controllable Platform on Guide Line
    014E - Large Cheep Cheep
    014F - Cheep Cheep School
    0151 - 5-Tower Larry
    0152 - Bullet Bill Cannon (Moves up and down)
    0153 - Pipe (Extends Upwards)
    0154 - 1-Tower Lemmy
    0155 - Giant Koopa Shell
    0156 - Black Chomp Plant
    0157 - Fuzzy
    0158 - 6-Tower Boss
    015B - 2-Tower Morton
    015C - 7-Tower Boss
    015D - 6-Castle Boss + Floor
    0160 - Wrench Thrower
    0161 - Pipe (Extends Down)
    0163 - Rotating Ground (With Pipe)
    0165 - Yoshi Fruit
    0167 - Flame Light
    0168 - Rotating Ground (With Pipes)
    016A - Moving Colored Blocks
    016B - Tower Cutscene Activator
    016C - 2-Castle Boss Ceiling Pipes + Morton
    016D - 7-Castle Boss Floor + Boss
    016F - Spinning Pink Cube on Guide Line
    0171 - Penguin
    0172 - Lakito Block (Smiling Cloud)
    0173 - Coins that stick to rotating ground
    0174 - 5-Castle Larry (& Chain Chomp/etc)
    0176 - Visual Effects (Sandstorm/Snow/etc)
    0177 - 4-Castle Boss
    0178 - Metal Grate
    0179 - Pipe (Up)
    017D - 3-Castle Boss Ice Floor + Lemmy
    017F - Kamake Moving Floor
    0180 - Penguin Spawner
    0181 - Ice Block (Pickup Able)
    0182 - Pow Block
    0183 - Yoshi Fruit Bush
    0184 - Spike Top
    0185 - Wind-out Star Coin
    0186 - Wind-out Coin
    0187 - Light Block
    0188 - Magic Attack Spawner
    0189 - Flying Block {Spin Block}
    018A - Lemmy's Balls
    018B - Spiky Cheep Cheep
    018C - Falling Platform with X weight
    018D - Floor that raises/falls when stood on
    0191 - Giant Crusher Spike (Ceiling)
    0192 - ? Block on Guide Line
    0193 - Brick Block on Guide Line
    0194 - Giant Crusher Spike (Floor)
    0195 - Bowser Jr. Fight #3
    0196 - Bowser Jr. Fight #2 / #4
    0197 - Castle Kamake Effect + Force Movement
    0198 - Castle Cutscene Related
    0199 - Zoom In
    019E - Stone Spike / Blue guys that throw spike balls
    01A2 - Bonzai Bill Spawner
    01A3 - Bowser
    01A6 - ? Block
    01A8 - Palm Tree
    01A9 - Jellyfish
    01AA - Fireball Spawner
    01AB - Kamake Koopa (8-Tower battle)
    01AF - Large Fireball Spawner
    01B0 - Toad (Toad House)
    01B4 - Cutscene Related
    01B6 - Rotating Giant Blocks
    01B8 - Crawl Accross Rope
    01B7 - Fake Peach
    01B9 - Mushroom Platform
    01BD - Peach
    01BE - Thick Cloud
    01BF - Wall Light
    01C0 - Metal Wall
    01C1 - Massive Bowser
    01C4 - Bowser Boss Door
    01C5 - Seaweed
    01C6 - Toad Event
    01C8 - Destroyable Bridge
    01D0 - Swing Vine
    01D1 - Ambient Background
    01D2 - Sinking/Moving Platform
    01D3 - Dropdown Block with Blue Arrow
    01D4 - Credits Activator
    01D7 - Giant Blue Screw with Pot on top
    01D8 - Ground Ice Block Spawner
    01D9 - Floating Ice Block Spawner
    01DB - Floating Ice Block
    01DC - Wrench (Spawner?)
    01DD - Super Guide Block
    01DE - ! Switch to Destroy Bridge
    01DF - Giant ! Switch
    01E0 - Crusher Spikes (Down)
    Last edited by Full Metal Kirby; 12-11-2009 at 02:39 AM. Reason: Keeping it up to date for myself.

  4. #4
    Chris (Administrator) Vash's Avatar
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    Default

    Quote Originally Posted by Full Metal Kirby View Post
    (Even if this topic is two weeks old with no other posts)
    Also Vash, I was wondering when you'll add support for the other two 32bits of data which determine certain things depending on the other stuff. (Ex: 118 can hold Spike Balls or Bob-ombs or nothing at all)
    It's already in the latest BETA release (v0.4). It's the Item Modifiers box, and it's actually 64 bits
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  5. #5

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    Quote Originally Posted by Vash View Post
    It's already in the latest BETA release (v0.4). It's the Item Modifiers box, and it's actually 64 bits
    Ah, I completely overlooked that, but I did say "two 32bits" (Namely because most of the time the first 32 bits you can edit without a freeze, but the second 32 bits are picky), which means the same as 64 bits.

    Also, check my last post's edit for a few more values.

  6. #6
    Chris (Administrator) Vash's Avatar
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    Default

    Quote Originally Posted by Full Metal Kirby View Post
    Ah, I completely overlooked that, but I did say "two 32bits" (Namely because most of the time the first 32 bits you can edit without a freeze, but the second 32 bits are picky), which means the same as 64 bits.

    Also, check my last post's edit for a few more values.
    Oh, I apologize. Completely missed the "two," haha. Thanks for helping us index items
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  7. #7

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    Quote Originally Posted by Vash View Post
    Oh, I apologize. Completely missed the "two," haha. Thanks for helping us index items
    No problem, I have some free time and can't find anything better to do.

    0028 - Orange ? Switch
    0041 - Piranha Plant (Up)
    0042 - Piranha Plant (Down)
    0043 - Piranha Plant (Right)
    0044 - Piranha Plant (Left)
    0045 - Flame Shooting Piranha Plant (Up)
    0046 - Flame Shooting Piranha Plant (Down)
    0047 - Flame Shooting Piranha Plant (Right)
    0048 - Flame Shooting Piranha Plant (Left)
    0065 - Bob-omb
    006A - Platform on Guide Line
    008A - Water
    008B - Lava
    00DB - Expanding/Retracting '' Blocks
    00DF - Bouncy Block
    010C - Lava Plume/Geyser
    012B - Cannon that shoots cannonballs/bob-ombs/etc
    0153 - Pipe (Up)
    0161 - Pipe (Down)
    0180 - Penguin Spawner
    018C - Falling Platform with X weight
    0192 - ? Block on Guide Line
    0193 - Brick Block on Guide Line
    01D0 - Swing Vine

    Edit:
    0017 - Side-to-side Platform
    002E - Podoboo
    003B - Controllable Platform on Guide Line
    003E - Firebar
    0040 - Fog
    006F - Blooper
    0073 - Cheep Cheep
    0086 - Crow
    00A1 - Bubble Geyser
    00BF - Makes stuff disappear when Orange ? Switch is hit (Pretty sure)
    00E8 - Mecha Koopa
    00E9 - Angler Fish / Bulber
    00ED - P-Switch Visible Coins
    0103 - Castle Optional Door
    010D - Parachute Bob-omb
    0115 - Boss Door
    0121 - Breakable Box
    012A - Cannon that fires cannonballs straight
    012C - 4-way Cannon
    012D - Giant 4-way Cannon with one side being a pipe
    0131 - Mysterious Light (No source)
    013B - Screw
    0147 - Platform with Screw
    0185 - Wind-out Star Coin
    0186 - Wind-out Coin
    0187 - Light Block
    0196 - Bowser Jr. Fight #2
    019E - Stone Spike / Blue guys that throw spike balls
    01A9 - Jellyfish
    01BF - Wall Light

    Also, if you need sprites/animations, feel free to ask:

    Last edited by Full Metal Kirby; 12-01-2009 at 11:00 PM. Reason: Added more

  8. #8

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    0019 - Spiny
    001F - Platform
    0035 - Quicksand
    0036 - Lakito
    003D - Big Boo
    0049 - Piranha Plant (Ground)
    004A - Large Piranha Plant (Ground)
    004B - Flame Shooting Piranha Plant (Ground)
    004C - Large Flame Shooting Piranha Plant
    0050 - Fire Brother
    005E - Boomerang Brother
    0064 - Bat
    0066 - Punching Ghost
    0068 - Electric Thing (Black ball with a face, the name eludes me)
    0069 - Pokey
    006D - Spike Ball on Chain
    0070 - Blooper w/ Babies
    0076 - Dry Bones
    0077 - Giant Dry Bones
    007A - Platform that goes up when you step on it
    007C - Lakito Spawner
    007D - Wall Crawling Koopa (Left/Right)
    007E - Wall Crawling Koopa (Up/Down)
    007F - Small Crawlable Wall Flip Panel
    0080 - Large Crawlable Wall Flip Panel
    0081 - Spin Wheel
    0082 - Wiggler
    0083 - Boo
    008D - Crusher Spikes (Right)
    008E - Crusher Spikes (Left)
    0092 - Chain Chomp
    00A6 - Icy Moving Block Snake
    00AD - Big Rolling Log
    00B4 - Cheep Chomp
    00B9 - Toad Ball Thing (From the enemy battles)
    00C1 - Urchin
    00C2 - Giant Urchin
    00C3 - Dirt Throwing Crabs
    00C4 - Skull Fish
    00C8 - Mini Goomba
    00C9 - Icicle
    00CD - Large Water Ball
    00D8 - Poison Liquid
    00E5 - Sand Geyser
    00E6 - Spikey Walking Dudes
    00EE - Cloud Enemy
    00F0 - Giant Wiggler
    00F2 - Falling Cliff Piece
    00FD - Coin
    00FF - Moving ? Block
    0100 - Moving Brick Block
    0106 - Fake ? Block/etc that glows purple when you get near
    0107 - Blowing Piranha Plants
    0108 - Stretchy Piranha Plants
    0109 - Falling Icicle
    010F - Rat
    0110 - Ice Brother
    0114 - Fake Door
    0116 - Blue Boss Door
    0123 - Parabeetle
    0124 - Large Parabeetle
    0137 - Giant Icicle
    013E - Breakable Block Spawner
    0143 - Boo Circle
    0145 - Wooden Torch Thing
    014E - Large Cheep Cheep
    0152 - Bullet Bill Cannon (Moves up and down)
    0155 - Giant Koopa Shell
    016F - Spinning Pink Cube on Guide Line
    0171 - Penguin
    0176 - Visual Effects (Sandstorm/Snow/etc)
    0178 - Metal Grate
    0179 - Pipe (Up)
    018B - Spiky Cheep Cheep
    018D - Floor that raises/falls when stood on
    01A8 - Palm Tree
    01B6 - Rotating Giant Blocks
    01B8 - Crawl Accross Rope
    01B9 - Mushroom Platform
    01C0 - Metal Wall
    01C5 - Seaweed
    01D8 - Ground Ice Block Spawner
    01D9 - Floating Ice Block Spawner
    01DB - Floating Ice Block

    Think I'm done for now. Sorry that most names aren't the "Nintendo given" ones.

  9. #9

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    You Da man Full Metal Kirby, Good Job ;D

  10. #10

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