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Thread: Barrier Acre Breakdown.

  1. #1

    Default Barrier Acre Breakdown.

    This is a breakdown of how the barrier acres (BA#) are identified and used in mapping out a town. It seemed to me like there was little information available to this end, so I figured I'd run some tests and take some notes. If you see anything inaccurate, let me know. I think I pretty much got it down, though. Hope somebody finds this useful.

    Barrier acre breakdown:

    BA0: $00C2 - West 1st level Cliff/wall.
    -----------------------------------------------------
    BA1: $00C3 - West 2nd level cliff/wall.
    -----------------------------------------------------
    BA2: $00C4 - West 1st to 2nd level transition.
    -----------------------------------------------------
    BA3: $00C5 - N/A - Unable to identify. **
    -----------------------------------------------------
    BA4: $00C6 - West 1st level ocean transition.
    -----------------------------------------------------
    BA5: $00C7 - West 2nd level ocean transition.
    -----------------------------------------------------
    BA6: $00C8 - North 1st level cliff/wall.
    -----------------------------------------------------
    BA7: $00C9 - North 2nd level cliff/wall.
    -----------------------------------------------------
    BA8: $00CA - 1st level gate.
    -----------------------------------------------------
    BA9: $00CB - 2nd level gate.
    -----------------------------------------------------
    BA10: $00CC - 1st level waterfall.
    -----------------------------------------------------
    BA11: $00CD - 2nd level waterfall.
    -----------------------------------------------------
    BA12: $00CE - North/West 1st level corner.
    -----------------------------------------------------
    BA13: $00CF - North/West 2nd level corner.
    -----------------------------------------------------
    BA14: $00D0 - North/East 1st level corner.
    -----------------------------------------------------
    BA15: $00D1 - North/East 2nd level corner.
    -----------------------------------------------------
    BA16: $00D2 - East side 1st level cliff/wall.
    -----------------------------------------------------
    BA17: $00D3 - East side 2nd level cliff/wall.
    -----------------------------------------------------
    BA18: $00D4 - East side 1st to 2nd level transition.
    -----------------------------------------------------
    BA19: $00D5 - N/A - unable to identify.**
    -----------------------------------------------------
    BA20: $00D6 - East side 1st level ocean transition.
    -----------------------------------------------------
    BA21: $00D7 - East side 2nd level ocean transition.
    -----------------------------------------------------
    BA22: $00D8 - 1st level open ocean.
    -----------------------------------------------------
    BA23: $00D9 - N/A -Unable to identify.**


    **N/A unable to identify: I was unable to figure out what these acres are for. They don't seem to have practical uses, unless I just missed something. If you know, please tell me.
    Everywhere at once.

  2. #2

    Default an example

    just a visual example so people dont get confused.
    its my original town
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #3

    Default

    Thanks for that. Yeah. This breakdown is really only for people who already understand how frustrating it can be to try to figure this stuff out through trial and error. lol. The main reason I wanted to make this guide is that most of those acres look exactly the same on the screen, but have very different functions from each other in game.
    Everywhere at once.

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